Latest News

DaedalusX64 (Revision 407) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project. Changes: *Fixed GBI1_BranchZ, GBI2_BranchZ uCode commands (Fixes Crash on Pokemon Snap on Phat) Rev. 406: *Cleaned up some warnings; *Reduced ROM Buffer on Slim to 8Mb; *Fixed Speed regression in ROM Cache for Roms over 16Mb; *Reworked Rom [&hellip

http://www.dcemu.co.uk/daedalusx64-rev-407-released-216877.html

By · 0 comments
RPG Demo v4 (PSP Lua misc)

Here comes an updated early RPG Demo by Xteaph-N. Release notes: Just another release. This time there are collisions in the town. However all the buildings only have the doors defined. I also was working on a menu system that might not seem anywhere near done, however is very much near completion. I still haven’t added anything to the battle [&hellip

http://forums.qj.net/psp-development-forum/152662-release-rpg-demo-v4.html

By · 0 comments
Zombie Desert (07-06-2009) (PSP Game)

It’s the 1950s, and you are flying somewhere over a desert in Texas when all of a sudden, GAMMA RAYS!!! Your plane looses control and you make a crash landing somewhere in the desert only to find that the source of the gamma rays are ZOMBIES! Left with no choice, you must blast your way out of the desert through [&hellip

http://www.psp-hacks.com/forums/f141/homebrew-idol-2-zombie-desert-t239954/

By · 0 comments
faintRedux (Revision C) (PSP Game)

Bomberman-inspired MMORPG. Changes/Fixes: 0) Tag (EBOOT images) 3) Add bombom planting (Lobby = no bombom planting) (requires #33) 11) Add temporary time out to prevent users from clicking [Submit] in the menu like mad 17) Add collision map loading server side 20) Add time indep. movement by getting the ticks in the game_think function 24) Add colors to chat text [&hellip

http://www.psp-hacks.com/forums/f141/homebrew-idol-2-faintredux-t239881/

By · 0 comments