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This is a simple 2 player game where you try to score goals. Oh yeah, you also have a gun. 🙂 You’ll need to run it with a Atari 2600 emulator or install it on a writable cartridge for use on Atari 2600 console. Discussion: http://www.atariage.com/forums/index.php?showtopic=145539
http://www.tacticalneuronics.com/content/AtariKeepAway.asp
For those of you who haven’t played it, this game has elements of Pitfall, Adventure, and Jungle Hunt. The object of the game is to return Blackbeard’s skull to your ship. To do this, you must collect two map pieces and the shovel. Once you have the map pieces, and ‘X’ will appear on the screen where the skull is … Read more
http://www.atariage.com/forums/index.php?showtopic=145790
Tank combat game, running from the VCS RAM. Release notes: Got it! I forgot I did not use tsx to get #$FF into X any more, so I set the stack pointer to 1 so I could save a byte by doing a tsx instead of the ldx #1. I think this will be the final version.
http://www.atariage.com/forums/index.php?showtopic=143694
Some more Pandora news from it’s official blog. Quote: Hi there, forgive me for not posting any updates for a loooong time – first I have been rather busy with shipping out 200 WIZ (and I’m just one single person doing all that), then there’s the typical daily work like managing the File Archives, checking the boards… well, and I … Read more
http://www.openpandora.org/blog.php
Here comes some more hot information about the Pandor directly from the official blog. Quote: Hiya, it’s EvilDragon again. I got some more fresh news, and those are not about delaying or anything like that. As you have all read, the only driver problem is WiFi. To put things short (and as they are pretty complicated), here is what was … Read more
http://www.openpandora.org/blog.php
‘Parallel Worlds: Combined’ is a new platforming game strata8 is currently working on. In it, there are various ‘worlds’. Each world will have it’s own levels, characters, and enemies, and music. It features a unique camera system, realistic AI, fantastic levels and music, and, of course, my own ‘Jelli’ world, designed entirely by the author himself. Extra worlds, levels, and … Read more
http://forum.palib.info/index.php?topic=7298.0
A new beta release of PALib is here, it’s a programming library useful for mostly game coders. Changes: PAlib] Compiled with devkitARM r26 and libnds 1.3.5 [3D Sprites] The infamous viewport bug has been fixed. [no$gba] no$gba has been updated to 2.6a as this is the only version that emulates correctly the inner workings of libnds (FIFO). [iDeaS] iDeaS has … Read more
http://forum.palib.info/index.php?topic=7048.0
Sprite NitroFS is supposed to be come a sprite library. For now it can can only load sprites from FAT/NitroFS. Discussion: http://forum.palib.info/index.php?topic=7423.0
https://sites.google.com/site/tomdevsndshomebrew/
Touch the screen next to flamethrower storage to acquire a flamethrower. Once you have a flamethrower, press A and let things burn!
http://forum.palib.info/index.php?topic=7413.0
pedroduarte0 updated his Playstation 2 port of Doom. Original files are required. Release notes: New features: – Savegame handling for different WAD : Now savegames from doom1 and doom2 and other WADs can happy cohexist at the same memory card. Important: This means that your previous saves needs to be renamed at the PS2DOOM memory card folder. Use uLaunchELF for … Read more
http://ps2homebrewing.wordpress.com/2009/06/12/ps2doom-v1-0-4-1/