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JoySens is a custom firmware plugin for Sony PSP that allows you to control the sensitivity of the analog stick in a very efficient way as well as “repair” faulty analog sticks. In very bad cases where the analog stick is not repairable, you can also just disable it so it doesn’t interfere with your games anymore. Apart from that … Read more
http://forums.qj.net/psp-development-forum/163084-release-joysens-1-5-a.html
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A number board game by PotA.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,290
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A Shanghai/Mahjongg game for the Wiz.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,289
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Win2X is an alternative frontend for the Wiz, that points in improving users experience over the default Wiz frontend. Release notes: > Added “send to wallpaper” option to explorer pop-up menu > Explorer copy/paste bug fixed > Added Custom icon selector for links > Added skinning support > Implemented Desktop Side bar with useful links > Fixed Explorer scroll list … Read more
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,7,286
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Added Jan 3, 2010, Under:
GP32
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by slaanesh. Discussion: http://www.gp32x.com/board/index.php?/topic/51253-opentyrian-gp32-v1-0/
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,30,1076
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Added Jan 3, 2010, Under:
Wii
Do you have too many apps listed in your HBC? Do you rarely play apps starting with “W” anymore because it takes too long to scroll all the way down to there? Have you ever installed an app but never played it because it got lost in the clutter? Your misery ends now. Introducing, Categorii! This app, when used effectively, … Read more
http://wiibrew.org/wiki/Categorii
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Added Jan 3, 2010, Under:
Wii
A port of the original id Tech 2 engine (Quake II) with ThreeWave’s Capture-The-Flag module to the Nintendo Wii, compiled using devkitPPC / libogc. The engine is feature-complete, with sound & network play. It is mainly intended for network play; while it’s possible to play the single-player game with this engine, it becomes somewhat slow doing so. Due to the … Read more
http://wiibrew.org/wiki/Q2CTFRev
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Added Jan 3, 2010, Under:
Wii
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc. The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine. Changes: New features in this release: * Classic Controller can now be used to … Read more
http://wiibrew.org/wiki/Q2Rev
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Added Jan 3, 2010, Under:
Wii
A port of the client component of the original QuakeWorld engine to the Nintendo Wii, compiled using devkitPPC / libogc. The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them … Read more
http://wiibrew.org/wiki/QWRev
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Added Jan 3, 2010, Under:
Wii
A port of the original Quake engine to the Nintendo Wii, compiled using devkitPPC / libogc. The engine is feature-complete, with sound & network play. In that regard, it can be considered as a “unmodified” NetQuake client. Unfortunately, there are next to no servers that let you use unmodified NetQuake clients (as of this release, lab.ihoc.net is still active). Changes: … Read more
http://wiibrew.org/wiki/Q1Rev
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