Wii64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.
emukidid and others still work on improving the emulator as the following video from 25th June 2015 shows.
MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.
The full changelog can be found at wiibrew.org, we wont post it separate here.
atari2600land picks up a new topic for a new Atari VCS game. Just in case you’ve ever had a dream to play Super Mario 64, this might get reality now with Super Mario 64 2600. Certainly in a slight modified version to match the capabilities of the target platform. Kindly note that this game is heavily in development.
Changes:
Just a quick update. Version 25 has a little tune play once you grab the star. I also discovered that you can move after grabbing the star. You can still move, but the wall has been removed from the level 1 painting room in the castle once the game takes you back there.
Run Out! by Papa is a high speed racing game with some iconic backgrounds and traffic for the Atari VCS. There will be also a cartridge version in the not too distant future.
The 2015 IntyBASIC Intellivision Games Programming Contest is taking place between July 1st, 2015 and December 31st, 2015. The contest is sponsored by AtariAge, GroovyBee, nonner242, nanochess and CollectorVision. The (possibly obsessed) collectors revolutionika and cmart604 will also be providing some additional prizes. All contest entries submitted must be written in IntyBASIC. [Text shameless stolen from AtariAge.com]
atari2600land picks up a new topic for a new Atari VCS game. Just in case you’ve ever had a dream to play Super Mario 64, this might get reality now with Super Mario 64 2600. Certainly in a slight modified version to match the capabilities of the target platform. Kindly note that this game is heavily in development.
Changes:
Well, I worked on this again while hearing the loud booms of fireworks. You must pick up the Bob-Omb, which is very much now active, and throw it to get the star. Not pressing fire and touching the Bob-Omb transports you to the beginning of the level. But you still can’t go into any of the doors except the first one.