ReGravity Defied (2026) by RetroGaming UA.

An attempt to efficiently remake Gravity Defied, an old J2ME motorcycle trials game, for the Game Boy Advance (GBA).
Features according to its homepage:
- Original Physics: The bike dynamics use the same Verlet integration as the J2ME version, including all three engine leagues: 100cc, 175cc, and 220cc.
- Smooth Performance: The game runs a dedicated 60Hz physics simulation that stays consistent regardless of the frame rate, providing responsive and predictable handling.
- Career Progression: Start with the basics in the 100cc league and work your way up. Completing tracks unlocks new challenges and higher-powered engines.
- Persistent Saving: Your best times for every track and your current progress are saved to battery-backed SRAM. The game even remembers which track you were last looking at in each league.
- Control Options: You can toggle between using the D-pad for tilting or switching to the L and R shoulder buttons via the settings menu.
- Mod Support: The engine is compatible with original .mrg track files, meaning different versions like the “1000-track” packs can be built as standalone ROMs.
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