Sega 32x News
Eight Queens (16-01-2015) (Sega 32x misc)

Eight Queens by Sebastian Mihai is an implementation of the Eight Queens Problem on Sega’s unfortunate add-on to the Genesis, the 32x. Towards the end of the Genesis era, Sega’s plan was for the 32x to tide Genesis players over, until the release of the next-gen system, the Sega Saturn. It seems that Sega preferred planet code-names for their systems, as the internal name for the 32x was Project Mars.

This Sega 32x homebrew finds all solutions, whereby no two chess queens threaten each other (as in, share a row, column, or diagonal), on a standard chess board of eight by eight squares.

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shymmer (Sega 32x Chipdisk)

shymmer is a chipdisk for Sega 32x. Most of the songs were taken from the STSound YM collection; the rest being Spectrum tunes were converted by mic from .ay to .ym.

http://www.pouet.net/prod.php?which=62175

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xRick (30-04-2011) (Sega 32x Game Port)

Chilly Willy ported xRick to the Sega 32x!

Way before Lara Croft, back in the 1980’s and early 1990’s, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle. xRick is a clone of Rick Dangerous, known to run on Linux, Windows, BeOs, Amiga, QNX and plenty of other platforms!

http://gendev.spritesmind.net/forum/viewtopic.php?t=921

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PDRoms Coding Competition v4.01 – Reminder 2 (Sega 32x misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry :)

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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PDRoms Coding Competition v4.01 – Reminder 1 (Sega 32x misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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PDRoms Coding Competition v4.01 (Sega 32x misc)

It’s reality again, here comes PDROMS CODING COMPETITION v4.01 – Retro Coding Fun for Console and Handhelds!


Coding on “closed” handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing “homebrew scene” produces unlicensed software for devices not meant to be open for everyone.

PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

Spread the word! – May the Schwartz be with you ;)

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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Wolfenstein 3D 32x (Beta 3) (Sega 32x Engine Port)

JLF65 updated his engine port, which can be used to play Wolfenstein 3D.

Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”. – It somehow means, spreading of prohibited signs/organisations.

Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed.

Changes:

Okay, here’s beta 3. This is a pretty major update, adding FM sound effects and Load/Save game ability. You only get one save. The Load/Save menu still shows ten, but they all just do the same thing. There’s only room in the SRAM for one save game. Since there’s no keyboard and I don’t want to make the effort to add an on-screen keyboard, the save tag is set to the map name automatically. That way you can at least tell what level you saved on. START + X is now Quick Load, and START + Y is Quick Save. For three button controllers, just use the menu to load/save.

The FM sound effects are synthesized before compiling using the MAME YM3812 OPL emulation. That is the way FM sound effects are played in most ports of Wolf3D, they just do it on the fly. There is a bug in the OPL emulation. Have you seen reports on the PSP version of Wolf3D that certain FM sound effects are missing? They’re not missing, just very VERY quiet due to a bug in the OPL emulation. I scale certain sounds while they’re being generated so that they are audible in Wolf32X. The volume is probably wrong, but I think they sound like they should. I’ll be looking into this more.

Next up, music!

Thanks to DCEMU for the news.

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Shuboy (22-02-2009) (GB emu for Sega 32x)

Shuboy is a Gameboy emulator, which is not based upon any released emulators out there.

For now there is no way to inject ROM’s into a .32x, so you have to assemble and link yourself at the moment.

Thanks to the author mic himself for the news!

http://jiggawatt.org/badc0de/console.htm#32x

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