Latest News

Speccyal K v0.5b (Spectrum Emulator for GP32)
Tyrell release a new version of Speccyal K with a little change:Minor update: sound is rendered in 44,1 khz instead of 22 khz and it seems to have an impact over the background noises (this problem drives me nuts!) that have plagued the emu until now. For example, if you have noise in Gunrunner or other games, get this version. This is not an update to absolutely get, but if you cannot bear anymore those noises, this update should make you happy.http://www.speccyal.be/ Read more
PDRoms Webboard
As the one or other know I tried to build up a community on my boards. This goal has not been reached now and there are really less posts and a lot of members who just signed up and never posted anything. I'll keep the boards up for the next week. If there is no change in the situation, I'll completly delete the PDRoms Webboards. It's up to you now...http://www.pdroms.de/phpbb/ Read more
PCE Advance v4.0 (PCE emulator for GBA)
FluBBa released a new version of PCE Advance. Changes:Added check for IRQ after CLI/RTI, fixed Outrun/Bomberman intro.Fixed the timing between screen/cpu.Fixed a lot of games with missing/freezing sprites.Fixed Timer IRQ a bit, some games are faster (1941 Kai (J), R-Type (J)).Fixed and optimized the accumulator shift (After Burner II, Final Blaster, Magical Chase, Valkyrie no Densetsu).Fixed TAI&TIA instructions, fixed alot of games.Changed assignment of X&Y register.Changed Raster Compare and vblank diff again (Bravoman).Changed the menus to be like PocketNES again.Optimized ROM access in CPU core.http://hem.passagen.se/flubba/gba.html Read more
It Might Be NES WIP (NES emulator for PSX)
Some WIP news:A new version of the rombank program will be released soon that I hope will resolve all remaining issues people have had using it to create ISOs. In the mean time, I am continuing to work on getting memory card compatibility up. I will need to purchase memory cards for testing so please email me or post in the forum which brand/model cards currently do NOT work with imbNES. Also, I have set up a paypal account to accept donations to help cover the cost of memory cards, a multi-tap, a light gun, new PSX dev equipment and anything else I'll need to buy to further develop imbNES. If you would like to support this project, feel free to make a contribution. Contributors will be recognized in the program and held in high regard by all!http://imbnes.gamebase.ca/ Read more