Latest News

Tailzone third project announced
Not long after releasing their second gameB3Tailzone.com have updated their site with a screenshot of their third game project which has now started to be worked on. No other information about the game is available, but the screenshot reminds me ofChuckie Egg:) Anyhow, check out the screenshot athttp://www.tailzone.com. Read more
Blanquita Released (GP32 Game)
Blanquita is the first game to use the recently announced and released WIP SDL port for the GP32, it was originally a owner development game for Dreamcast. The source code and binary of the game can be found on the SDL GP32 homepage athttp://sdl-gp32.sourceforge.net/. If you are interested on working on the GP32 SDL port dont forget to sign up and join the team. Already after a few hours of being announced, the project is making good progress so its not a dead project if thats whats holding you back ;) Read more
Speccyal K v0.5b (Spectrum Emulator for GP32)
Tyrell release a new version of Speccyal K with a little change:Minor update: sound is rendered in 44,1 khz instead of 22 khz and it seems to have an impact over the background noises (this problem drives me nuts!) that have plagued the emu until now. For example, if you have noise in Gunrunner or other games, get this version. This is not an update to absolutely get, but if you cannot bear anymore those noises, this update should make you happy.http://www.speccyal.be/ Read more
PDRoms Webboard
As the one or other know I tried to build up a community on my boards. This goal has not been reached now and there are really less posts and a lot of members who just signed up and never posted anything. I'll keep the boards up for the next week. If there is no change in the situation, I'll completly delete the PDRoms Webboards. It's up to you now...http://www.pdroms.de/phpbb/ Read more
PCE Advance v4.0 (PCE emulator for GBA)
FluBBa released a new version of PCE Advance. Changes:Added check for IRQ after CLI/RTI, fixed Outrun/Bomberman intro.Fixed the timing between screen/cpu.Fixed a lot of games with missing/freezing sprites.Fixed Timer IRQ a bit, some games are faster (1941 Kai (J), R-Type (J)).Fixed and optimized the accumulator shift (After Burner II, Final Blaster, Magical Chase, Valkyrie no Densetsu).Fixed TAI&TIA instructions, fixed alot of games.Changed assignment of X&Y register.Changed Raster Compare and vblank diff again (Bravoman).Changed the menus to be like PocketNES again.Optimized ROM access in CPU core.http://hem.passagen.se/flubba/gba.html Read more