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Text Bitmap Background (GBA Techdemo)
Geforce posted following lines into our webboards:A GBA demo I made based on Manulon's 2003 Text on Mode 4 thing. It's JUST a demo not better or worse than any of the demos on the site, so dont flame me... im a n00b been programming in C for TWO DAYS. EDIT: Source code made in VisualHAM but it should work in any C editor for GBA (i think). Source + Bin included.http://www.pdroms.de/phpbb/viewtopic.php?t=167 Read more about Text Bitmap Background (GBA Techdemo)
A2600 Flash Cards! (A2600 misc)
Image provided by: VideoGame WIZThe A26 MaxiCart is a special Atari 2600 cartridge that allows loading binaries into it using a PC. The MaxiCart is a great tool if you just want to play Atari 2600 games or you can use it to develop and test your homebrew games.Of course developing using an emulator is much cheaper, but maybe there is someone interested in this hardware solution. Thanks to Memblers for the news.http://vgwiz.com/products-hw.html#a26MC Read more about A2600 Flash Cards! (A2600 misc)
Xump (GP32 game)
Kedo and myself (Kojote) are working on a new puzzle game for the GP32. Goal is to remove all blue blocks from the field without running out of time or falling down the way. The dark blue fields can be touched twice. The game might enter one of the current GP32 coding competitions. There are also different blocks, allowing you only to go in one specific direction etc to make everything funnier :) The game is similar to"Sensitive"on C64. Read more about Xump (GP32 game)