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Wii Independent Rendering Engine 3D (Wire3D) v1.2 (Wii misc)

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

Changes:

Wire:
* added Input System
* added support for multiple vertex streams per mesh
* added layer masks to nodes, lights and cameras
* separated Image (i.e. buffer) from Texture (i.e. properties)
* separated handling of vertex declarations from vertex buffers
* added usage type STATIC_DISCARD_ON_BIND for textures
* removed VisibleObject in favour of RenderObject
* removed scene graph dependency from Renderer
* improved drawcall batching of static (sub)meshes
* improved performance of drawing submeshes on PCs with software vertex processing
* added camera node
* added light attenuation
* added blending mode ‘BM_ADD’ to Material
* (Wii) added support for submeshes to displaylist handling
* (Wii) fixed vertex cache issue
* (Wii) fixed a bug in handling lights
* (DX9) added support for HLSL shaders
* (DX9) added support for multiple render targets

Importer/Unity3D exporter:
* added import/export of collision shapes, rigid bodies and character controller
* added import/export of skybox
* added import/export of submeshes
* added option to combine static meshes
* added option to export vertex colors as 32bit
* exporting lights
* exporting camera
* exporting fog from RenderSettings
* added disk and memory statistics summary after export
* using default values for undefined transformation parameters
* fixed overwritten default color values in render state
* fixed incorrect calculation of font texture size
* fixed text exceeding specified maximum length divided by 6
* fixed wrong filter mode being used when texture has no mipmaps
* fixed Importer header files polluting global namespace
* fixed memory leaks

Samples:
* added Sample11 to show how to use the input system
* added Game sample to demonstrate new features
* rewrote Sample10 to better demonstrate batching

http://wiibrew.org/wiki/Wire3D

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Newo Escape v1.19 (Wii Game)

Newo Escape by Owen: Your planet explodes and you are chased by a bounty hunter, try to escape without crashing you broken spaceship. Your spaceship has no breaks and no lazers. You gain points by flying close to objects without hitting them. Crash twice and it is game over. 10 levels to see how high you can rank on the online leaderboards.

The game moves forward automatically. All you have to do is avoid crashing into things on screen. If you crash 3 or more times then it is game over. Passing close to objects gives more points. Try to get as high a score as possible before the game ends. You can invert the up and down directions in the settings of the game.

Thanks to Owen himself for the news via e-mail.

http://wiibrew.org/wiki/Newo_Escape

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fMSX v3.7.8 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Fixed mouse emulation in portrait mode.
* Fixed mouse emulation with OpenGLES enabled.
* Added “Computer Model” setting for selecting MSX model.
* Added “Input Devices” setting for selecting joystick or mouse.
* Added proper icon for the parent directory (“..”) entry.
* Added DropBox application icons.

https://play.google.com/store/apps/details?id=com.fms.fmsx

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Metroid Classic v1.0.0.02 (Pandora Game Port)

Metroid Classic by Salty is a remake of the original Classic Metroid, feature graphics and sound with a 8bit style. Ported to Pandora by ptitSeb.

Note that this game is not 100% finished, so some features may be missing.

Changes:

* Unhardwired Home and End key so {A} and {B} button can key binded to any action

http://repo.openpandora.org/?page=detail&app=metroidclassic_ptitseb

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