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Doom PSP (Beta 6) (PSP Game Port)

StereoMike has been hacking away at the source of Doom PSP and added a lot of new features.

Changelog:

Music now works fineUses samples from the opensource freepats.opensrc.org Needs these placed in the inst directory. This is included in the package. The library libtimidity that is used is included with full src for others to add midi music. Just take a look i_sound.c in the doom src for an example of using it. -Added Selection of PWAD to load in addition to the main (I)WAD. PWADS should be put in a directory below the WAD directory for example PSP/GAME/DoomPSP PSP/GAME/DoomPSP/WADS –put the main wads here PSP/GAME/DoomPSP/WADS/PWADS –put the PWADS here Select with triangle. Can also view txt-files, scroll with Square button.

  • Can now load IWADs that are not named correctly. Just assumes that it’s a Doom 2 wad. This makes for example DUKENUKEM.WAD load and run without having to rename it to DOOM2.WAD
  • Compiled against latest PSPSDK
  • Changed key usage to cross for selection in wad list and circle to go back.
  • Changed exit screen to say”press x to exit”instead of”press y to exit”
  • Fixed going back one directory by using circle button.
  • Rearranged a bit in the code.
  • http://forums.ps2dev.org/viewtopic.php?t=4521

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    GP32 S.E.U.C.K. (03-01-2006) (GP32 misc)

    GP32 S.E.U.C.K. by wubby (the wub) is a (S)hoot (E)m (U)p (C)onstruction (K)it for the GP32. When it’s fully finished it will allow you to create your own shooter games without coding skills.

    Release notes:

    Managed to work through the new year hangover and get some work done on the seuck. There are quite a few new sprite options for the player and it all seems to work. There’s a simple demo file to demonstrate some of this but I haven’t had time to put anything decent together. I need a few more options for the title screen and some sound and then it will be pretty cool

    http://www.gp32x.com/board/index.php?showtopic=24103
    http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,730

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