News

MPH Firmware Launcher v1.3.7 (PSP Application)

The”MPH Firmware launcher”allows to launch a firmware from the PSP’s memory stick. The firmware must be in file format and not in eboot.pbp format, for convert a firmware eboot.pbp in file, use the psardump02a tool. Use the tool at own risk! Release notes:

The firmware launcher shows now the browser (firmware 2.50 only) and he is more stable with video playing (firmware 2.00 only), see readme for all modifications. Source available.

http://mphwebsite.tuxfamily.org/index.php?page=0

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PSP Radio v0.37 Pre 8 (PSP Application)

rafPSP and Sandberg have updated their internet radio streaming client for the Playstation Portable. On a sidenote: This version is a work in progress! It’s rather unuseable at the moment and should be used at own risk! Thanks to PSP-Updates for the news. Changelog:

BUG FIXES

  • (sandberg) Core: Updated to use socket headers from the new pspsdk.
  • (raf) TextUI: Fixed bug where localfiles where getting truncated as they were displayed.

    NEW FEATURES

  • (raf) Core: Removed local LibPSPNet; using pspsdk’s pspnet now.
  • (raf) Core: Added new LocalFiles screen.
  • (raf) TextUI: Using new screens by semtex199.
  • (raf) TextUI: Added configuration items to cfg file to configure the list’s titles.
  • http://pspradio.berlios.de/phpBB/viewtopic.php?t=142

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    PicrossDS v0.3a (NDS Game)

    Matt has released a new version of his Picross game for the Nintendo DS. Release notes:

    This is mostly just the bugfix version that I promised like two weeks ago. There’s also 25 new puzzles, plus I fixed times not saving properly and the issue with duplicate puzzles that everyone was getting. I also cleaned up the code a lot, so I’ll try and release the source when I’m done with that, because, well, open-source is rad.

    http://www.cidrick.org/picrossds/

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    Debian Vs Pimientos 2x v0.1.2 (GP2x Game)

    hectorblanco has updated his shooter”Debian Vs Pimientos”. Here is the original changelog in spanish language:

  • El sonido ya es funcional, usando SDL_mixer
  • Controles mejorados. Se puede disparar a la vez que mover la espiral Debian. (Gracias a Puck2099)
  • La ventana de creditos puede ser parada en cualquier momento pulsando el bot??A’.
  • Corregido un fallo que podia causar el cuelgue del juego al acabar una partida e intentar empezar una nueva.

    (Update) English changelog:

  • Sound now working. Using the SDL_mixer provided by theodbot.
  • The control has been improved. Now you can shoot enemies while moving the spiral. Thanks to Puck2099
  • The credits screen can be closed pressin the ‘A’ button.
  • Fixed a bug that could freeze the game (and the gp2x) after finishing a game, when you try to star a new one.
  • http://www.gp32spain.com/foros/showthread.php?t=25568

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    Space Battles (Final 2) (A2600 Game)

    Dave has released his first Atari 2600 game to the public. Here is what he said:

    Hi, my name is Dave and after reading the tutorials here and looking at code samples I have coded my first game. It’sa simple rail shooter with 18 enemies. I have three game options Normal Play, Steerable Missiles and No Shields. Shields are available in options 1 and 2 by pushing up on the joystick. The shields can take a limited number of hits before heating up and exploding your ship. There is a limited fuel supply for each level, but it can be partially replenished by catching the white bombs from the enemies. Red enemy bombs cause your ship to explode, unless your shields are up. Each completed level increases you available ships by 1 to a maximum of 6. The enemy speed increases every level, but resets to default speed after every 6 levels. When you fire and hit an enemy convoy it explodes, the survivors spin and cannot be damaged again until you hit a different enemy. Any feedback is appreciated. Thanks, Dave

    http://www.atariage.com/forums/index.php?showtopic=80720

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