Holy Hell by Genecyst is a massive shoot ’em up game for Gameboy Advance. The author has been working very hard on improving the game over the past few weeks and has published a trailer of the most recent version.
Pandora-TI92 emulates a TI-92 calculator. The emulator itself is based upon XTiger.
Yam’s DS is a Yathzee game in French language written using MicroLua.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12472&f=19 for the news.
http://microlua.xooit.fr/t660-Jeu-de-societe-Yam-s-DS.htm#p10118
This March piko2tech released a nice little Gameboy Advance for our entertainment. This release did not get it’s attention and was discovered quite late by Nintendomax, where the news origins from.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12467&f=27 for the news.
Chinese Touch is a Chinese learning application for Nintendo DS.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12491&f=19 for the news.
http://syslock.drunkencoders.com/2010/09/30/chinese-touch-1-4-stroke-order/
Jayenkai is working on NeoPlat for the Nintendo DS. Check the video below:
Thanks to http://www.nintendomax.com/viewtopic.php?t=12493&f=19 for the news.
http://jayenkai.socoder.net/2010/10/neoplatds-the-prerelease/
Sintro is an Intro for the Wii, released at Main 2010!
Thanks to http://www.nintendomax.com/viewtopic.php?t=12496&f=54 for the news.
http://sites.google.com/site/gromainblog/developpement/sintro
Herdless Sheep is absolutely useless and painfully slow application for generating ‘flame fractals’ aka sheeps.
http://boards.dingoonity.org/dingux-releases/a-herdless-sheep
Push is an arcade games, where you have to move blocks to smash enemies. Up to four players can play simultaneously.
The game is in Spanish language!
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Added lots of OOT Blend modes (tnx Darth_Sidious)
[!] Fix BranchZ (Seems our Z cords are mirrored sometimes)
[~] Cleaned PSPRenderer and made matrix stack 32 deep
Note. MemoryHeap.cpp now have a define to show total amount of VRAM alloc
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0