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YACReader v8.5.0.1 (Pandora Application Port)

YACReader is possibly one of the best comic readers and comic managers with support for cbr cbz zip and rar comic files. It can be used as a PDF or image viewer too. It is available for Windows, Linux, Mac OS X, IOS and now OpenPandora. Changes: – Compiled program and libs with QT 5.7.0 from latest Codeblocks beta PND.

https://repo.openpandora.org/?page=detail&app=yacreader

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War v1.0 (PICO-8 Game)

War by adrian09_01 is a game inspired by Lode Runner and Battle City (especially the Star Wars hack of it). Run through the battlefield, don’t get shot and shoot other enemies. Each hit nets you 50 points, every 10000 points you get an extra life. Try to complete all 8 levels and get a surprise – the peace…?! Music from … Read more

http://www.lexaloffle.com/bbs/?tid=3899

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Alchemy Quest v0.1 (PICO-8 Game)

Alchemy Quest by usr_share is a PICO-8 game. Alchemy Quest is a WIP port of the puzzle game OpenAlchemist, which was developed by Guillaume Delhumeau and Antoine Morineau. The objective of the game is to combine three pieces of the same type together, which merges them into a different piece. As more pieces are unlocked, the falling pieces become more … Read more

http://www.lexaloffle.com/bbs/?tid=3900

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Streets of Rage Remake v0.0.1.4 (Pandora Game Port)

Streets of Rage Remake is a remake of the side-scrolling beat ’em up series “Streets of Rage” originally released by Sega in 1991. Ported and packed for Pandora by milkshake and mcobit. Release notes: +new run script that ask for 640×480 or 800×480 (anamorphic) fullscreen, using omapdss SDL renderer.

http://repo.openpandora.org/?page=detail&app=milk.sorr.shake

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Falling Blocks v0.48 (NES Game)

Peter McQuillan brings his ZX Spectrum game Falling Blocks to the NES. It’s currently a work in progress. Changes: * Modified the game controls * Added extra shapes * Added one of the difficulty factors (random blocks appearing every few turns) * Tidied up some of the code * Added most of the high score code (not fully working yet … Read more

http://forums.nesdev.com/viewtopic.php?f=22&t=14530

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