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PDRoms Coding Compo – Status

The one or other might enter a production into the PDRoms Coding Competition (allowed are demos/intros and games for Gameboy Classic, Gameboy Color, Gameboy Advance, GP32), so here is a small status information.The past days I were able to get four well known companies to support the competition (Gamefreax,Mitsui Co. Ltd.,GBAX,Success-HK). The current prizes in total: 300 EUR in cash, [&hellip

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Minigame 2003 – New console game entries

There are new consolegames entered into the Minigame 2003 Coding Competition. In detail:Nintendo (NES)Boxboy by Neal TewBoxBoy is an action puzzle game. By controlling four separate characters, arrange the moving boxes in the correct order before they drop off the screen. Starts out slow, but picks up speed quickly. Have fun!Atari 2600Gunfight by Manuel Polik…It’s shoot-out time and you’ve got [&hellip

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Rise of the Triad (GP32 game port)

You probably read a few news about this one allready on other console news pages, finally it’s out. The file was linked by a guy called”Dozer”… just look for it. After you get the file make sure you have the FULL VERSION .wad of ROTT on your GP32. Please note that the FULL VERSION is still avaliable to buy and [&hellip

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PDRoms Coding Compo: Prize upgrade

Mike/Gamefreax was kind enough to contribute the following items to the PDRoms coding competition:1 x GP32 Backlight Version1 x XG Flasher 256 MBIT1 x XG Flasher 128 MBITThanks a lot!http://www.gamefreax.com

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PDRoms Coding Compo – Rules update!

A small update to the rules. I got a few questions about using external files. As long as you use them for highscore or savegame saving it’s perfectly okay and will not count to the 256kb limit (games only). For GP32 I allow only non overclocked entries. That means, no FXE should run faster than 133 MHZ.http://www.pdroms.de/pdrc1-rules.php

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