Blog

  • Visual Boy Advance GX v1.0.7 (GBA emu for GC)

    Visual Boy Advance GX v1.0.7 (GBA emu for GC)

    Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii and GameCube based on VBA-M and Visual Boy Advance v1.7.2.

    Changes:

    – Updated to VBA-M r847
    – Corrected sound interpolation
    – Faster SD/USB – new read-ahead cache
    – Removed trigger of back to menu for Classic Controller right joystick
    – Fixed a bug with reading files < 2048 bytes - Fixed GBA games on GameCube - Fixed homebrew GBA games on GameCube - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

    Discussion: http://www.tehskeen.com/forums/showthread.php?t=10405

  • FCE Ultra GX v2.0.8 (NES emu for Wii)

    FCE Ultra GX v2.0.8 (NES emu for Wii)

    Tantric has released a new version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube.

    Changes:

    – Fixed a major memory corruption bug in FCE Ultra 0.98.12
    – Faster SD/USB – new read-ahead cache
    – Removed trigger of back to menu for Classic Controller right joystick
    – Changed GameCube controller back to menu from A+Start to A+B+Z+Start
    – Add option for horizontal-only video cropping
    – Decreased minimum game size to 8 KB
    – Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

    Discussion: http://www.tehskeen.com/forums/showthread.php?t=10407

  • FCE Ultra GX v2.0.8 (NES emu for GC)

    FCE Ultra GX v2.0.8 (NES emu for GC)

    Tantric has released a new version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube.

    Changes:

    – Fixed a major memory corruption bug in FCE Ultra 0.98.12
    – Faster SD/USB – new read-ahead cache
    – Removed trigger of back to menu for Classic Controller right joystick
    – Changed GameCube controller back to menu from A+Start to A+B+Z+Start
    – Add option for horizontal-only video cropping
    – Decreased minimum game size to 8 KB
    – Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

    Discussion: http://www.tehskeen.com/forums/showthread.php?t=10407

  • Unofficial SNES9xGX v009 (SNES emu for Wii)

    Unofficial SNES9xGX v009 (SNES emu for Wii)

    Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

    Changes:

    – Faster SD/USB – new read-ahead cache
    – Removed trigger of back to menu for Classic Controller right joystick
    – Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

    Discussion: http://www.tehskeen.com/forums/showthread.php?t=10406

  • Unofficial SNES9xGX v009 (SNES emu for GC)

    Unofficial SNES9xGX v009 (SNES emu for GC)

    Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

    Changes:

    – Faster SD/USB – new read-ahead cache
    – Removed trigger of back to menu for Classic Controller right joystick
    – Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

    Discussion: http://www.tehskeen.com/forums/showthread.php?t=10406

  • Splatter Castle (27-01-2009) (Wii Game)

    Splatter Castle (27-01-2009) (Wii Game)

    SpiderDave is working on Splatter Castle, it’s a Castlevania style platform game for Nintendo Wii.

    Quote:

    Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.

  • Picodrive v1.35 (Megadrive emu for Wiz)

    Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for Wiz.

  • Quake v0.01 (Wiz Game Port)

    Pickle released a port of Quake for the Wiz.

    Quote:

    Based off woogals gp2x port. Again this using the 8 bpp to 16 bpp conversion, so theres some wasted cycles

  • GPFCE v0.4 (NES emu for Wiz)

    Orkie released Gpfce, it is a Nintendo Entertainment Systeme (NES) for Wiz.

    Quote:

    Hooked it up to libcastor and got it playing nicely with some advice from Pickle on how to build it. Slight tearing because I haven’t got any kind of double buffering in libcastor yet (though I did get wait for vsync working earlier, so at least half of my objectives for 0.3 have been met).

  • WarioWare Custom v1.7 (NDS Game)

    SaviorXTanren updated their mini-game collection “WarioWare Custom”.

    Changes:

    Ver 1.7: Alright, so two notices.

    First, I’ve made a few updates to the game, mainly graphical things. I added the top screen image that drawn very nicely for me by Kikaimaster. =D Also, I added in the Objection! mini-game. Any fans of the Phoenix Wright game will get a good laugh. =) I also made a temporary icon for the game logo, it’s just the current bomb sprite, but it looks sorta of crudy in 8-bit, but oh well.

    Second, I entered this game in the Drunken Coder’s Winter 2008 Competition. The version that I had in this post is the one that entered in there. Still some development things here and there, but looks like a decently complete game. =P Let’s see how well it does. HA HA [/SARCASM] =D

    Thanks to www.nintendomax.com for the news.