NeoCD/PS2 is a open source NeoGeo CD emulator running on the Sony Playstation 2. It is a port of NeoCD/SDL, the excellent NeoGeo CD emulator by Foster. Since there is actually no SDL library on the PS2, all SDL portions have been removed and replaced by PS2"native"libraries (using PS2SDK). The NeoCD/PS2 source code is distributed under the terms of the GNU General Public License.Third beta release of the CDDA release !Changelog:- MoreCDDA fixes- Fixed/added auto-loop feature (CDDA)- (re)Fixed missing sfx in aerofighters 2 (and maybe others)- Fixed most Buzzing noise cases- drive now stop spinning when CDDA is set to OFFYes, for those who noticed, this version is the 0.6c, and not 0.6b.The 0.6b version has been released in the neocd forum only, Why ? because... I was too lazy to update the site ? or It was a vip version reserved to people visiting the forum ? ;)Both binary and sources are available in the download section.enjoy.http://neocd.ps2-scene.org/ Read more
Latest News
Another release by"Anena"is an updated version of Stella PSP which is a port of the famous Atari 2600 emulator"Stella"to the PSP. It contains fixes and adds Paddle support.http://www.pspupdates.com/forum/showthread.php?t=13559&page=6&pp=10 Read more
Aenea has released"Atari800 PSP"which is an Atari 400/800/XL/XE/5200 emulator for the PSP. It's not very usable yet, but runs Pitfall 2.http://www.pspupdates.com/forum/showthread.php?t=15405 Read more
The GP32 port of SmashGP over to the PSP has been improved. The changes:A lot of bugfixes and other improvements in this new version. Multiple character pages are now supported, the music has been added (mikmodlib), and you can now change the transparency of the background layer. The menus have also been slightly improved.http://membres.lycos.fr/matkeupon/ Read more
HuE has been updated and is a PCE/TG-16 emulator for your PSP.http://hue-e.hp.infoseek.co.jp/ Read more
Image provided by: PeterPeter has sent me an email to let us know about his recent GBA Techdemo"Deformer". Here is a description of it:This demo uses mode 4. The principle how the effect works is pretty easy. You just have to do it once. OK. You have a texture, in this case I used a 256x256 pixels bitmap, plus a displacement map. The displacement map contains relative positions from which"coordinate"to take a pixel from the source texture. Draw the texture using the displacement map. Don't directly use the xy coordinates to place pixels. Then just move the displacement map on the texture around to achieve the animation and never clear the framebuffer. The"tricky"part is to generate a good looking displacement map, hint: cos/sin ;) Tested with no$gba and on hardware.http://www.console-dev.de/demos/index.html Read more
Puck2099 has released a new version of"Lady Killer". It's a remake of an old arcade game. You can grab the latest release on the GP32Spain webboards, as Pucks's private homepage has not been updated with the release yet.http://www.gp32spain.com/foros/showthread.php?t=22229http://www.gp32wip.com/ Read more
PSPTed by drpollo has been updated. It is a simple texteditor for the PSP.http://sourceforge.net/projects/pspted/ Read more
TRaFuGa has updated his recently released game FutPong.http://www.gp32spain.com/foros/showthread.php?t=22194 Read more
Image provided by: GPFXrickDS is a port of Rick Dangerous for the Nintendo DS by GPF. It's based upon xrick - version #021212 by BigOrno.http://gpf.dcemu.co.uk/xrickds.shtml Read more