ZodTTD has released another new update for his Playstation emulator. Release notes:

  • Speed increase due to figuring out how to still read and write to memory cards with faster timings of the psx’s”root counters”. Enough of a change in speeds of games that I released this as a new version.
  • Speed increase in games where stretch blit occured. Reason? Well for 640×480 games, I scaled down by 2 with better code. And for games with resolution only slightly larger than the GP2X screen, I centered the screen and removed the edges. Also, for screens smallerthan the GP2X screensize, instead of stretching the screen, it leaves the resolution intact, not only making things look cleaner, but speeding that up as well. So see if it’s ok enough to live with. If not, let me know.
  • Hopefully the timings didn’t screw stuff up, if they did, let me know and I’ll fix it.
  • The B button now selects a game. Chose to do this by request.
  • SELECT button now works! This means games like R-Types are playable! Yay!
  • All blitting code except certain instances where stretch blit is required, is done in assembly, thanks to AntiPasta. Thanks AntiPasta!
  • INCLUDES A SECOND VERSION OF V0.35: I included Unai’s”work in progress”GPU revisions in a seperate GPE file. Try it out and you should notice about 3 or more FPS in actual gameplay. Note that this version has a bug in a certain type of graphic routine so some graphical glitches will most likely occur. Once the bug is fixed it will be merged into the main release. This is more of a preview.
  • Too busy to note all the minor changes. ;P
  • http://www.gp32x.com/board/index.php?showtopic=25601