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Hotel Bunny (29-01-2015) (IntelliVision Game)

Hotel Bunny by Sebastian Mihai has the player try to get nine rabbits safely to the titulary hotel, located past a trial of three angry dogs. The control scheme is simple: press the right button (or, the physical Intellivision disc towards the right) to get the bunny hopping towards the hotel. Success is only determined by how well you time … Read more

http://sebastianmihai.com/main.php?t=115&n=Intellivision-development-Hotel-Bunny

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MTek-GDL v1.1 (Wii misc)

MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.

http://wiibrew.org/wiki/MTek-GDL

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Don’t Be Square (18-01-2015) (N64 Techdemo)

Don’t Be Square by Sebastian Mihai is techdemo with source code available, helpful for starting programming on a Nintendo 64. Release notes: Man, this one was a pickle to develop for. The Nintendo 64 SDK compiled for Windows is finicky at best. Some of the platform code won’t compile like it does on Linux, and the compiler seems to either … Read more

http://sebastianmihai.com/main.php?t=113&n=Nintendo-64-development-Don-t-Be-Square

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Swan Driving (06-01-2015) (WSC misc)

Swan Driving is a new WonderSwan Color “game” by Sebastian Mihai. You control a car, trying to avoid incoming traffic. Your car has a low and a high gear, for driving slowly and fast, respectively. Use UP/DOWN to move your car, and LEFT/RIGHT to select low or high gear. Swan Driving is meant more as a tech demo, to be … Read more

http://sebastianmihai.com/main.php?t=107&n=WonderSwan-Color-development-Swan-Driving

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Eight Queens (16-01-2015) (Sega 32x misc)

Eight Queens by Sebastian Mihai is an implementation of the Eight Queens Problem on Sega’s unfortunate add-on to the Genesis, the 32x. Towards the end of the Genesis era, Sega’s plan was for the 32x to tide Genesis players over, until the release of the next-gen system, the Sega Saturn. It seems that Sega preferred planet code-names for their systems, … Read more

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