As mentioned yesterday on GP32Emu Craig and Rob were working on adding music to the GP32 port of Doom. If you visited the forums you could have got a test version in advance but now everyone can try the latest release. Here is whats new: – The classic Doom music is now supported thanks to Robert Brown!- The Doom sound … Read more
Latest News
Here is the new version of Doom that I posted about on Friday on GP32Emu, please read the information and download the correct FXE as there are some problems with using it on GP32s with Multifirmware. Heres the details: *NOTE: IF YOU HAVE PROBLEMS RUNNING DOOM2 GET THE MULTIFIRMWARE VERSION – It has all the optimisations removed but it works … Read more
A new version of the Spectrum emulator for the GP32 has been released today. Heres whats new: – Now the custom keys are saved for each game. That means it’s no more necessary to re-assign keys for each game.- Fullscreen mode. Please note it’s automatically using frameskip = 1, to ensure correct speed- Bugfix: the snapshots are not loaded anymore … Read more
yaustar has released a demo based on the game lights out.Check it on the author’s web page :http://www31.brinkster.com/yaustar/dev/gba.html
A new version of the NES emulator LJGP32 has been released. Changes are: Optimized speed : most games can be played at frameskip 0 with sound. Fixed some bugs in ppu emulation (screen borders were sometimes wrong) Added new sound option : quality (low,medium,high),filtering (none, soft, high). Basically quality is frequency (11, 22 or 44Khz).Note that on some games medium … Read more
Just got the chance to have internetaccess at Assembly 03 (www.assembly.org) and want to give a short sign of life. I am sorry that the page did not had any update the past four days, I have three people who should post news… but well. News service will return to usual quality at Tuesday when I am back from Finland. … Read more
ThunderZ sent me the first public alpha of his NeoGeo Pocket Emulator for GP32. It currently features: – The TLCS900H (core cpu) and the Z80 (sound cpu) are running for make game run.- The sound output is actually disabled because of crappy sound.- The new gfx engine is on the way so actually some color game are buggy and black … Read more
A new version of the interesting game where you must avoid the incoming asteroids has been released. It has the following changes: 1. Logo Addition. 2. Increase Speed : Fix Code ->Increase Speed. 3. Homming Range Change : Change Range 15->30. 4. Add Infomation : Average Infomation Addition. 5. Change Bullet Size function Addition : Change 4Grade Bullet. Downloads can … Read more
Just a small updated on the GiriGiri Walker homepage which is that ‘Beat’ feature has been added. In other words when it connects to the net it gets the date/time and displays it on the GP32. Theres a new screenshot which you can check out on the homepage athttp://www.tailzone.com/.
Rov let me know that he has released his GP32 libraryGdl. Its a useful library which features functions for GFX, Maps, Fonts, Palette, Input and more. I tried the library earlier this week and its got some nice stuff in there. If you are looking for a library to get you up and running look no further. Visit the homepage … Read more