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Newo Fox v2018.03.12 (WIP) (Wii Game)

Owen still works heavily on Newo Fox for Nintendo’s Wii. Quote: Stress testing the orb boss. 50 outer pieces for the player to collide into and 50 inner pieces deflect bullets away from the core

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Video: NES Programming #7 – Finishing Up Ship Physics And Added Game State Transitions (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming. Quote: In this action-packed episode, I cleaned up most of our ship’s physics and capped the maximum velocity in the positive direction. I have to revisit the negative direction. I then added the ability to deal with game state transitions, but found that that introduced some undesired behavior. [&hellip

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Circuit: Logic Gate Puzzle v1.1.1 (Android Game)

Circuit: Logic Gate Puzzle by NovaBlast Software helps you understand how electronic circuit parts work together. In this logical puzzle game you need to figure out, how the logic gates change their inputs. Discover the level, follow how the energy flows and turn the right switches to win. Try your best and solve the levels by the fewest moves

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Retro Asylum #179 (misc)

Retro Asylum #179 is here! Content: Steve Erickson & Mads Kristensen talk to Juan J. Martinez about his most recent games and how it is to develop modern games for the ZX Spectrum, Amstrad CPC and the Commodore

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The Assembly Line: An NES Homebrew Podcast – Bonus Episode: 2017 Holiday Special (NES misc)

The Assembly Line is a NES homebrew podcast started by Sole Goose Productions and Kevin. They cover a variety of theoretical topics, feature a central game under review, have guest interviews with folks, and also showcase some music. Quote: Bonus Episode: 2017 Holiday Special: We decided to get together with two of the biggest NES Homebrew collectors and drive up [&hellip

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Video: NES Programming #6 – Data Driven Collision Detection and Physics (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming. Quote: In this episode, I change the collision detection code to be data driven instead of using hard-coded checks. I also fix the collision detection comparisons to actually be comparisons instead of using the SBC operation (thanks again to Sig Hewett for pointing that out in the comments [&hellip

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