SNES9x GX v4.1.1 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:

* Fixed black screen bug

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

http://wiibrew.org/wiki/Snes9x_GX

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Pickle Gone Wild v1.0 (GP2x Game)

Run from the Pickle, you can scream, get cooked, and eaten.

This release includes binaries for Wiz, GP2x, WIN32 and Linux32.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,9,225

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Pickle Gone Wild v1.0 (Wiz Game)

Run from the Pickle, you can scream, get cooked, and eaten.

This release includes binaries for Wiz, GP2x, WIN32 and Linux32.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,9,225

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AntipodalPoint v1.0 (Android Application)

This application retreives you position from the network provider or GPS and calculate and show you antipodal point – the place exact opposite of you on earth

https://slideme.org/application/antipodalpoint

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WorldWideTime v1.0 (Android Application)

WorldWideTime is an application that displays time in cities all around the world with widgets. It can display date, week number and extra info such as country, state, currency, phone code, population, area in square km, country capital, GMT offset, DST start/end date and time zone. 12-hour and 24-hour clock setup are available. Map with satellite view can be displayed for each city. WorldWideTime helps when you travel or when you make business abroad by providing local time and useful information about cities.

https://slideme.org/application/worldwidetime

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Gianas Return v0.99.5 (GP2x Game)

Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters”.

Changes:

* Fixed grammar/spelling/structure within German language part
* Exchanged gray spiky stone in world 1 with red spiky cactus tree
* Decreased difficulty in level 6-8, extended three platforms with each one bug
* Leveldesign / Modified level 7-4, which fixes a problem if Giana dies in water
* Leveldesign / Modified level 7-8, removed a bonus cave which was placed in a way Giana got stuck when she came back to daylight.
* Leveldesign / Fixed fire animation in 3-4, 5-2, 5-3, 5-4, 5-5, 5-6, 5-7, 6-3, 6-4, 6-5, 6-6
* Leveldesign / Modified level 3-4, because one platform had a double enemy occupation
* Fixed Swampy password bug
* Added checkpoints
* Speed is set 0 when Giana stops at a wall-tile
* Fire collision is more forgiving now
* Added hint how to save Maria from Swampy
* Exchanged flags on language selection screen
* Redesigned language selection screen
* Bonus caves are harder to find now, it was partially too obvious before
* Increased level time from 140 to 160 seconds
* Big Bosses don’t kill instantly anymore, if you have more than 50% of your energy left
* Appearance/Quality of title screen improved
* Removed hidden bonus bricks for Swampy boss stage, which caused a possible slowdown at a very important place – this actually resulted in time loss and Swampy catching you.
* Fixed hardly noticable layer bug in Swampy boss stage.
* Modified Level 46 to make it a bit more fair – if you had proper timing, it was not a big deal, but most players obviously had a problem.
* WIN32 / Changed default keyboard configuration to: Cursor keys for Left, Right, Down, Jump – Space for Shoot – this will only apply if you do not have a giana.cfg already.
* Minor fixes and other stuff we forgot to write down…

http://www.gianas-return.de/

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Gianas Return v0.99.5 (Wiz Game)

Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters”.

Changes:

* Fixed grammar/spelling/structure within German language part
* Exchanged gray spiky stone in world 1 with red spiky cactus tree
* Decreased difficulty in level 6-8, extended three platforms with each one bug
* Leveldesign / Modified level 7-4, which fixes a problem if Giana dies in water
* Leveldesign / Modified level 7-8, removed a bonus cave which was placed in a way Giana got stuck when she came back to daylight.
* Leveldesign / Fixed fire animation in 3-4, 5-2, 5-3, 5-4, 5-5, 5-6, 5-7, 6-3, 6-4, 6-5, 6-6
* Leveldesign / Modified level 3-4, because one platform had a double enemy occupation
* Fixed Swampy password bug
* Added checkpoints
* Speed is set 0 when Giana stops at a wall-tile
* Fire collision is more forgiving now
* Added hint how to save Maria from Swampy
* Exchanged flags on language selection screen
* Redesigned language selection screen
* Bonus caves are harder to find now, it was partially too obvious before
* Increased level time from 140 to 160 seconds
* Big Bosses don’t kill instantly anymore, if you have more than 50% of your energy left
* Appearance/Quality of title screen improved
* Removed hidden bonus bricks for Swampy boss stage, which caused a possible slowdown at a very important place – this actually resulted in time loss and Swampy catching you.
* Fixed hardly noticable layer bug in Swampy boss stage.
* Modified Level 46 to make it a bit more fair – if you had proper timing, it was not a big deal, but most players obviously had a problem.
* WIN32 / Changed default keyboard configuration to: Cursor keys for Left, Right, Down, Jump – Space for Shoot – this will only apply if you do not have a giana.cfg already.
* Minor fixes and other stuff we forgot to write down…

http://www.gianas-return.de/

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FakeBadge v1.0 (PPC misc)

Have you ever wanted to be a sheriff, a special agent, a private investigator…? Now you can: simply select your FakeBadge and show it to your friends.

Changes:

1.0: added custom badges

http://forum.xda-developers.com/showthread.php?t=560860

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LibELM v1.1 (Wii misc)

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM does NOT use a devoptab and as such, does not use the stdio functions (fopen, fread, etc.), but uses it’s own. You can find all the information on how to use LibELM here: http://elm-chan.org/fsw/ff/00index_e.html

LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.

Changes:

LibELM v1.1 has finally been released, now with a devoptab! Now you can use your beloved fopen and fread! Still need to write the directory functions for it, however :/ Anyways, enjoy! You can still use the old functions if you ant, but you’ll need to change any instances of FATFS to ELM_FATFS, and you’ll need to include, instead of . Now I’m off to do more hacks!

http://wiibrew.org/wiki/LibELM

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Sand Traps v1.2 (Wii Game)

Sand Traps by Uffe Flarup is an original puzzle game for Nintendo Wii. The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit.

Changes:

– New levels with new ‘crumbling stone’ feature
– Improved movement for falling sand
– Level BMP files now uses an indexed palette for easier editing
– No longer uses absolute file paths

http://wiibrew.org/wiki/Sand_Traps

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