Cuco Fruit (GP32 Fenix Game)

Kappa64 released Cuco fruit for the GP32. Eat the fruits and don’t get killed by the enemies.

Thanks to www.gp32spain.com for the news.

http://www.elotrolado.net/hilo_mini-juego-cuco-fruit_1090601

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Dynamo v3.2.03 (PPC Application)

Dynamo is a cool, animated task manager for your PocketPC 2003/05/06 device. Say goodbye to boring text lists of running programs and instead manage your programs by sliding in images of all your running applications onto your screen. For each program on your device an image is saved and when you click the hotkey they all zoom onto your screen. Simply click the one you want and it will increase to fill the screen. Quickly seeing all the running programs is far more efficient than having to read through a text-based task list so Dynamo can make task switching a much faster, and cooler, experience.

Dynamo also allows you to quit programs from inside the image view meaning that it does everything your old text-based program manager could do.

As well as just looking generally cooler, Dynamo offers far more customization than before and allows the whole application to be controlled using either your PDAs hardware keys or the stylus.

Changes:

# bug fixing
+ optimization in taking a snapshot -> speed, plus size in memory reduced from 8 Mb to 0.8 Mb
+ program size optimization (1 Mb to 0.2 Mb)
+ optimization: processes’ list moved to hash tables
+ when calling Dynamo, a snapshot of the last process is taken
# snapshot timer switched off by default (previously was every 3 secs) -> no extra CPU load in normal operation
+ wait cursor switched off during the whole program
+ Programs-Settings-Games-Dynamo3 windows ban moved inside the program, not accessible for users anymore
+ when number of visible processes <= 1, Dynamo hides back automatically + new config option: first snapshot delay. Use it if first-time snapshots are corrupted (for slow CPUs).

http://forum.xda-developers.com/showthread.php?t=420220

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OrsCol Demo v1.0 (NDS Game)

Bakan is working on a new Nintendo DS homebrew game named OrsCol.

http://www.dev-fr.org/index.php/topic,3711.0.html

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Wii Breakout (WIP) (Wii Game)

A Breakout clone by JSLemming.

Quote:

Wii Breakout is a project started by JSLemming in the early days of Wii Homebrew. It’s unfinished at the moment though and may be completed.

http://www.wiibrew.org/wiki/Wii_Breakout

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SDL Paraca v0.5 DC (DC Game Port)

IberDC released a new port for the Dreamcast, this is a clone of the classic game Paratrooper.

Thanks to www.dreamcast.est for the news.

http://dreamcast.es/news.php?readmore=160

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AcidPong (12-09-2008) (GP32 Game)

Pong clone for GP32.

Thanks to www.gp32spain.com for the news.

http://www.gp32spain.com/

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Fuel Depot 360 (11-09-2008) (XBOX 360 Game)

Fuel Depot 360 is a 3D space shooter by Slayer537.

Release notes:

The goal of the game is to protect the 10 fuel pods from the incoming pirate ships. Your fighter is armed with a variety of weapons to help you succeed. As you progress the pirates get smarter, faster and more aggressive.

This version is a 5 level demo.

The game supports only the Xbox 360 controller (no keyboard or mouse) and, as mentioned, was written specifically for the Xbox 360.

http://www.gameprojects.com/project/?id=e6f175593c

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Shinkei Suijaku v0.0.1 (PS3 BD-J Game)

Buunyan released a new PS3 BD-J Game. The object of the game is to turn over pairs of matching cards.

Thanks to snesy for the Japanese translation.

http://bu-nyan.m.to/BD-J/bdj.htm

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NervOS v2.2 (PSP Application)

NervOS is a shell application for PSP’s. Check out the link below for the full changelog.

Release notes:

This is an update to my entry(2.1) for the QJ 2008 PSP Homebrew Competition.

http://forums.qj.net/showthread.php?t=144498

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PSP Hardware Alarm Suite v2.7 (Build 1727) (PSP Applicatoin)

This is an Alarm application which utilizes the PSP’s Hardware Capabilities, setting an Alarm that will wake up the PSP from either Sleep Mode or Powered Off (standby) mode. It is compatible with ALL PSP’s including Slim & Light.

Changes:

– CORE: You can’t change to Alarm set mode UNTIL you STOP the alarm
– CORE: As Per user feedback, You can now snooze for 5 mins, once the alarm is playing.
– INTERNAL: Changes to graphics module to accomodate changes along with other optimizations and cleanups
– GUI: Improved exit/poweroff/sleep mode animation: Now uses 5 Random effects; Further smoothened animation — no more choppy borders!
– CORE: Now uses SQUARE to stop alarm; to make it more similar to Poweroff Alarm Module/
– GUI: Changed intro.

http://forums.qj.net/showthread.php?t=144502

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