Pop Me v0.1 (NDS Game)

Use the stylus to pop the bubbles!

Thanks to http://www.tehskeen.com for the news.

http://tino-studios.net/wordpress/nds/popme.html

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GP2xpectrum v1.7.2 (Spectrum emu for GP2x)

Metalbrain has updated “GP2xpectrum” an Spectrum emulator for the GP2x.

Changes:

– No +3 reset when loading a .dsk file if we’re already using that model. This makes possible to play multi-disk games.
– Added USB keyboard support.

Thanks to www.gp32spain.com for the news.

http://www.speccy.org/metalbrain/GP2Xpectrum1.7.2.zip

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Pixelman v0.92.9 (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

Here’s v.92.9 a quick update compiled with the new community build. Hoping it helps tayete’s problem.

http://forum.palib.info/index.php?topic=5230.0

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DSwiki v0.1 (Alpha 2) (NDS Application)

DSwiki is an offline viewer for Wiki markup, for example for the Wikipedia, Wikibooks, Wiktionaries, …

DSwiki is NOT a web browser!

Changes:

– The index can be searched, so every article can be accessed. Press X for an input form.
– The shoulder buttons navigate through the complete history of visited pages.
– A cache of 2MB size is saving all recently visited pages, what is quite faster than retrieving and unpacking it from disk every back and forth.
– There should be no big memory leaks anymore, browsing can be (nearly) endless.
–  s are handled correctly.
– There is no separate Unifont-version to display more glyphs, but a stable release will have one included.

http://forum.palib.info/index.php?topic=5616.0

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Wallpaper v0.1 (NDS Application)

Learn polish with this application by Tigro.

Release notes:

As you should know, “Knowledge is key to a success” – I, as a native speaker of Polish language, am going to give you interesting knowledge – I’ll try to teach you Polish! Language, which was used for many hundred years, by great poets, kings, scientists and ordinary people.

Then, I decided to try to learn you this beautiful (but, not hide it, hard to learn) language. Think about these hot chicks around you, when you say “Cze??” instead of “Hi”! About these gangsta-wannabes trying to hide from you, when you say “Nie wkurzajcie mnie!” instead of “Don’t piss me off!”. About these full of fear Persians escaping from the battleground when you scream “Przygotujcie si? na chwa??!” to your soldiers instead of “Prepare for glory!”. Think about all these profits!

This homebrew, as it’s 0.1 version, will learn you basics of Polish – next will make you P0l15h-14ngu4g3-1337. Don’t waste your time – begin your journey with Polish!

Thanks to www.gbatemp.net and www.nintendomax.com for the news.

http://gbatemp.net/index.php?showtopic=102097

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Sprite Editor DS v0.3.2 (NDS Application)

Sprite Editor DS allows you to draw and edit sprites directly on your Nintendo DS handheld.

Thanks to www.dev-fr.org for the news.

http://sourceforge.net/project/showfiles.php?group_id=186625

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Phoenix Game Engine v0.02 (PSP Lua misc)

Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k. PGE Lua is the Lua wrapper of that engine.

Changes:

– Added pge.exit() to explicitely exit at any time.
– Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
– Added pge.texture.swizzle() to swizzle a texture.
– Added pge.texture.unswizzle() to unswizzle a texture.
– Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
– Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
– Added an error check to pge.file.read(), returns nil if nothing could be read.
– Added an error check to pge.file.readnum(), returns nil if the number could not be read.
– Added a return value to pge.file.write(), returns the number of bytes written.
– Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
– Added pge.math.deg() to convert radians to degrees.
– Added pge.math.rad() to convert degrees to radians.
– Moved the socket functions to pge.net.socket.function() to give a layer of separation.
– Moved the socketset functions to pge.net.socketset.function() to give a layer of separation.
– Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
– Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.

Thanks to www.tehskeen.com for the news.

http://pge.luaplayer.org/index.php?option=com_content&task=view&id=39&Itemid=1

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Isometric Engine (PSP Lua Misc)

A Lua library by dungeon. You will be able to create isometric games with this engine.

Release notes:

After many months of work, I have the honour to present the first version of the Isometric Engine accompanied by his inseparable Isometric Collision Creator!

The Isometric Engine is a library in Lua which manages Isometrique collisions or “normal” 4 lines! More taken headache.

This library has been designed for the basic types of games RPGs with a main character who move. (but free to you to use it as you see fit)

Video of the Isometric Engine in action:
http://www.dailymotion.com/dungeon_demo/video/x5d8nc_trailer-3_creation

Everything is under GPL so you can change this library as you see fit, but under some conditions (for details see LICENCE.txt)

http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4161

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Pandora Installer FR for 3.xx Kernels (Revision 4b) (PSP Application)

A french version of Hellcats Pandora Installer for 3.xx Kernels by Mizou93 and Willy91.

Release notes:

Now the french translation, I used an Hex Editor to translate the last version, and with the agreement of Hellcat, I’m here to share this version with you.

http://forums.qj.net/showthread.php?t=144090

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Project Sheratan v0.005 (NDS Game)

Aerthel updated his Nintendo DS homebrew game “Project Sheratan”.

This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series’s card system.

Changes:

– Card are 3D Sprites now, allowing them to ‘flip’
– The contextual help bar can be maximized/minimized by just selecting it with the stylus
– Deck now shuffles cards at start and every time you discard a card (so this time you get different almost always)
– At Hand Initialization, the cards flip in order, like they did in the game.
– When a card is discarded, the new card added to the hand from the right side is animated.
– New card added to show Numberless cards. This type of card won’t be able to participate in a combo with the default set of card rules.

Also, I upgraded the project to use the recently new version of PAlib (v080823), I highly recommend it, it’s very easy and has a lot of nice features. I think I’ll test the new efs functions next =).

http://forum.palib.info/index.php?topic=5590.0

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