GameCube News
The Scary Demo (Demo)

The Scary Demo by CRTC is a demo for both, Wii and GameCube, released at Revision 2012. It ranked 3rd in the wild demo competition.

http://www.pouet.net/prod.php?which=59102

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libntfs (15-02-2012) (misc)

libntfs is a port of the NTFS-3G driver to the Nintendo GameCube/Wii, modeled on the libfat interface.

http://wiibrew.org/wiki/Libntfs

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FCE Ultra GX v3.2.7 (NES emu)

FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Features:

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4

Changes:

* Updated core to latest FCEUX (r2383)
* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

http://code.google.com/p/fceugc/

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SNES9x GX v4.2.9 (SNES emu)

SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii and GameCube. The GUI is powered by libwiigui.

Features:

Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

Changes:

* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes

http://code.google.com/p/snes9x-gx/

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GCMM MOD (R11) (Application)

PabloACZ has released GCMM r11 MOD, a modification of the original GCMM found at WiiBrew. It’s a memory card manager for Wii and/or GameCube.

Changes:

SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively).
Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly.
Improved the compatibility with GCS/SAV files with the patch posted by jcwitzel in December 2009.
The Makefiles were modified to include the zlib in the libraries section. It seems that the latest libFreeType PPC port needs it to work.
*Hopefully* Added compatibility with Official GameCube Memory Cards (see this). According to a friend of mine, it works with a 256 blocks Memory Card.
Compiled with DevKitPPC r24, libogc 1.8.8, libfat 1.0.10 and libFreetype 2.4.2.

Thanks to stomp_442 for the news.

http://www.hacksden.com/showthread.php/3073-GCMM-r11-MOD

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Toy Wars v0.7 (Game)

Toy Wars by davidgf is a game inspired in Toy Commander from Dreamcast. The game consists on missions which take place in a house, like the original.

http://www.neoflash.com/forum/index.php/topic,7131.0.html

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Genesis Plus GX v1.6.0 (Multiple emus)

Genesis Plus is a Sega Genesis / Sega Megadrive / Sega Master System emulator for Wii and GameCube. Additionally a very simple SDL port for Win32 is available too. This is a port of Charles MacDonald’s Genesis Plus, with plenty of improvements.

Changes:

Core/Sound
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

Core/VDP
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

Core/CPU
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvement

Core/IO
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

Core/MD
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 – Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

Core/MS
* added Cyborg Z to Korean mapper database.

Core/GG
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

Core/General
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* various code cleanup.

Gamecube/Wii
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, …)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.

http://wiibrew.org/wiki/Genesis_Plus

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ScummVM v1.3.1 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

General:
- Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device.

Mohawk:
- Added detection entries for more variants of some Living Books games.

Tinsel:
- Fixed a regression that made Discworld uncompletable.

SAGA:
- Fixed a regression in Inherit the Earth’s dragon walk code which was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.

SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.

SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).

http://www.scummvm.org/news/20110712/

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ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General:
- Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.

AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.

Cine:
- Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
- Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
- Improved French translation of the game.
- Added support for “Return To Launcher”.

Gob:
- Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
- Closed memory leaks.

Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.

SCI:
- Added a CMS music driver for SCI1 – SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
- Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
- Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
- Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.

SCUMM:
- Improved support for FM-TOWNS versions of games.

Sky:
- Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
- Closed memory leaks.

Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
- Corrected memory leaks and minor issues.

Tucker:
- Added workarounds for several issues present in the original game.

SDL ports:
- Closed memory leaks in Mouse Surfaces.

Android port:
- Switched to the official NDK toolchain for building.
- Fixed GFX output for various devices.
- Fixed various crashes.
- Switched to the native screen resolution to improve text readability.
- Added support for pause/resume.
- Added support for games using 16bit graphics.
- Increased the performance significantly.
- Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
- Added a new graphics mode for linear filtering.
- Overhauled the input system (see README.Android).
- Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
- Added support for loadable modules.

PSP port:
- Added support for loadable modules.
- Added image viewer.

PS2 port:
- Added support for loadable modules.

Wii/GameCube port:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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Visual Boy Advance GX v2.2.5 (GBA emu)

Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

Changes:

* Added Turkish translation

Thanks to http://www.nintendomax.com/viewtopic.php?t=13342&f=6 and http://www.nintendomax.com/viewtopic.php?t=13341&f=54 for the news.

http://code.google.com/p/vba-wii/

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