Nintendo DS News
This Nintendo DS news page is a subpage of PDRoms - a page caring and reporting
about all kind of homebrew news and releases - may it be a game, technical demo
or application. We update on a regular base, feel free to check back anytime! If
you browse the main page carefully, you will recognize plenty of Nintendo DS
ROMs (or binaries) - legal and free of charge. Enjoy! Your PDRoms-Team
Posted by Kojote
on 2010-07-28 05:26:00
SensitiveDS is inspired by the C64 game Sensitive, originally written by Oliver Kirwa. In each level you must move the disk over every orange and green tile then get to the exit. If you fall off, you must start over.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12141&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12141&f=19 for the news.
Posted by Kojote
on 2010-07-28 05:22:53
WoopsiGfx is a C++ 2D graphics library for the Nintendo DS, derived from the Woopsi GUI framework. It allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12145&f=19 for the news.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12145&f=19 for the news.
Posted by Kojote
on 2010-07-27 06:07:27
MOSDS is an open open source project for the NDS that comes with tools such as an MP3 player, Notpad or a simple painting application.
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Thanks to http://nintendomax.com/viewtopic.php?t=12135&f=19 for the news.
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Thanks to http://nintendomax.com/viewtopic.php?t=12135&f=19 for the news.
Posted by Kojote
on 2010-07-27 06:03:50
FileManager is a file manager for managing homebrew files on your DS card. It's most useful feature is that it allows you to transfer files from your PC to your DS card via your home WiFi.
Changes:
Thanks to http://nintendomax.com/viewtopic.php?t=12133&f=19 for the news.
Changes:
Now with WEP support
Thanks to http://nintendomax.com/viewtopic.php?t=12133&f=19 for the news.
Posted by Kojote
on 2010-07-27 05:55:33
Scenery Beta 2010 is by it's organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also "iDevices" and Android.
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The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!
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The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!
Posted by Kojote
on 2010-07-25 16:48:03
devkitARM is a toolchain for DS, GBA and GP32.
Changes:
Changes:
updated to gcc 4.5.0.
list filename in ndstool file error.
win32 arm-eabi-gdb rebuilt with xml support.
Posted by Kojote
on 2010-07-25 16:45:53
libNDS is a library useful for those out there, who like to write their own programs.
Changes:
Changes:
Refactored and improved eeprom detection code.
changed timerStop() to clear the entire register and an internal variable.
added timerTick(), timerPause(), timerStop(), timerUnpause() and cpuGetTiming() functions.
fixed overflow bug in timerElapsed.
restored stderr output on default console.
added oamClearSprite() to clear a single sprite.
corrected keyboard = symbol.
startup code allocates VRAM A, B, C & D to reasonable default - main bg, main obj, sub bg & sub obj.
improved and extended doxygen documentation.
Posted by Kojote
on 2010-07-25 16:43:05
s_hansse released a first demo of his Nintendo DS game "Scribble Jump". Goal is to climb / jump as high as possible.
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Thanks thanks to http://www.nintendomax.com/viewtopic.php?t=12131&f=19 for the news.
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Thanks thanks to http://www.nintendomax.com/viewtopic.php?t=12131&f=19 for the news.
Posted by Kojote
on 2010-07-25 16:39:04
Papymouge updates his Snake game written using Lua.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12129&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12129&f=19 for the news.
Posted by Kojote
on 2010-07-24 05:28:05
ColumnsDS is an attempt to recreate the famous puzzle game Columns for Nintendo DS.
Changes:
Changes:
* When you lose, the game ends with an animation instead of continually creating a new set of gems above the ones on top
* Attempted to fix a sprite corruption issue
Posted by Kojote
on 2010-07-24 05:24:36
maRk2512 updated his Sokoban game "Sokoban Touch & GO!".
Changes:
Changes:
23.07.2010: FIX: Game shows a message when NitroFS init fails. Thanks to vuurrobin and s_hansse.
Posted by Kojote
on 2010-07-24 00:03:55
This is an old-skool bullet hell / SHMUP type of game.
Changes:
Thanks to http://www.nintendomax.com/viewtopic.php?t=12120&f=19 for the news.
Changes:
* glFonts
* oamFonts
* Encapsulated maxmod for a better sound module
* Return to homebrew menu
* Decreased all the enemy's HP
* Better BGM and SFX
* Pause and return to menu
Thanks to http://www.nintendomax.com/viewtopic.php?t=12120&f=19 for the news.
Posted by Kojote
on 2010-07-24 00:02:38
gallosai updated Duyumania. This is a platformer/ brain teaser game made for Scenery Beta 2010.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12119&f=19 for the news.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12119&f=19 for the news.
Posted by Kojote
on 2010-07-22 21:47:24
Control a red ball to collect blue balls, but don't touch the white ones. The tricky part with the game is, that the red ball will be growing each stage and making your main task more difficult.
Posted by Kojote
on 2010-07-22 21:44:33
Posted by Kojote
on 2010-07-22 21:36:43
The game's name is Deepsea. You control a jellyfish with the stylus and guide the jelly through a randomly-generated world, fighting enemies by colliding with them.
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The current area is fairly small (5x5) and will probably be the world size on Easy mode. There'll be enemies and bosses and other gameplay elements added in later.
The current area is fairly small (5x5) and will probably be the world size on Easy mode. There'll be enemies and bosses and other gameplay elements added in later.
Posted by Kojote
on 2010-07-22 21:33:28
Posted by Kojote
on 2010-07-22 19:46:23
Here's a early preview version of maRk2512's latest project "Sokoban Touch & GO!"
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12113&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12113&f=19 for the news.
Posted by Kojote
on 2010-07-22 19:43:24
NDS Shisensho is a puzzle game that uses Mahjong tiles. The aim of the game is to clear the tiles by matching up pairs.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12107&f=19 and http://www.ds-scene.net/?s=viewtopic&nid=9732 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12107&f=19 and http://www.ds-scene.net/?s=viewtopic&nid=9732 for the news.
Posted by Kojote
on 2010-07-22 19:39:26
ColumnsDS is an attempt to recreate the famous puzzle game Columns for Nintendo DS.
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Changes:
Thanks to http://www.nintendomax.com/viewtopic.php?t=12111&f=19 for the news.
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Changes:
* Added a splash screen
* Added an icon (transparency broken though)
* Rewrote the match detection, which should allow for things such as matching more than one set with a common gem
* Added some more music
Thanks to http://www.nintendomax.com/viewtopic.php?t=12111&f=19 for the news.
Posted by Kojote
on 2010-07-22 06:46:31
RouteBoards is a route planing application for Nintendo DS.
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Quote from hoitjuh55:
Thanks to http://www.nintendomax.com/viewtopic.php?t=12066&f=19 for the news.
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Quote from hoitjuh55:
Last month I made a new DS program. It's called RouteBoards.
It will show you exit/intersection boards that are on a route you made yourself!
Usage:
1. Make your own boards and routes on your PC (Windows only).
First you have to make boards with RouteBoardsDB and put them in correct order (with a direction) with RouteBoards Editor.
RouteBoards Editor will generate the routes and a file calles Routes.sav (output dir is db/).
2. Upload the boards and routes to your flashcard.
Second you have to upload the boards and routes in a specific directory on your flashcard.
Routes (.rbr) and Routes.sav: FAT:/RouteBoards/route/
Boards (.dbe): FAT:/RouteBoards/db/
3. Open the routes on your DS.
Start RouteBoards on your DS and select a route. Now you can scroll through the boards!
In RouteBoards you can also set the brightness and the background (one for day and one for night).
In the package (.zip) are two example routes.
Suggestions are welcome.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12066&f=19 for the news.
Posted by Kojote
on 2010-07-22 06:42:58
ColumnsDS is a recreation of the Columns game from ages ago. It's still an alpha though, so it's incomplete and there'll probably be bugs. One of which is the game not ending properly once you reach the top.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12068&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12068&f=19 for the news.
Posted by Kojote
on 2010-07-22 06:38:28
FileManager is a file manager for managing homebrew files on your DS card. It's most useful feature is that it allows you to transfer files from your PC to your DS card via your home WiFi.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12070&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12070&f=19 for the news.
Posted by Kojote
on 2010-07-22 06:36:03
You are taking over the role of a bad school boy who collects slime and throws it at a girl. Avoid the teacher!
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12072&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12072&f=19 for the news.
Posted by Kojote
on 2010-07-22 06:32:53
Awesomeguy is an extremly retro style Jump'n'Run/platform game for the Nintendo DS. The game also features a short storyline.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12074&f=19 for the news.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12074&f=19 for the news.
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