Just got the chance to have internetaccess at Assembly 03 (www.assembly.org) and want to give a short sign of life. I am sorry that the page did not had any update the past four days, I have three people who should post news… but well. News service will return to usual quality at Tuesday when I am back from Finland. [&hellip
ThunderZ sent me the first public alpha of his NeoGeo Pocket Emulator for GP32. It currently features: – The TLCS900H (core cpu) and the Z80 (sound cpu) are running for make game run.- The sound output is actually disabled because of crappy sound.- The new gfx engine is on the way so actually some color game are buggy and black [&hellip
A new version of the interesting game where you must avoid the incoming asteroids has been released. It has the following changes: 1. Logo Addition. 2. Increase Speed : Fix Code ->Increase Speed. 3. Homming Range Change : Change Range 15->30. 4. Add Infomation : Average Infomation Addition. 5. Change Bullet Size function Addition : Change 4Grade Bullet. Downloads can [&hellip
Just a small updated on the GiriGiri Walker homepage which is that ‘Beat’ feature has been added. In other words when it connects to the net it gets the date/time and displays it on the GP32. Theres a new screenshot which you can check out on the homepage athttp://www.tailzone.com
Rov let me know that he has released his GP32 libraryGdl. Its a useful library which features functions for GFX, Maps, Fonts, Palette, Input and more. I tried the library earlier this week and its got some nice stuff in there. If you are looking for a library to get you up and running look no further. Visit the homepage [&hellip
From the author:C4 emulation is working (tested with MegaMan X3)DeJap patches (IPS format) are working (tested with Bahamut Lagoon)I’m working on getting SDD! games (like Star Ocean) and SPC7110 games (like Far East Of Eden Zero) working.(If this takes too long then it may have to wait until another release, since I don’t want it to hold things up toomuch)source [&hellip