Archive for February, 2006
PSP News 60 Day Coding Competition (PSP misc)

PSP-News announced a new PSP Coding Competition that runs from the 8th February 2006 to April 8th 2006, a total of 60 Days, the prize for the winner will be a GP2X Homebrew Console. Full details on the competition here:http://psp-news.dcemu.co.uk/psp60codingcomp.shtml

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PDLP v2.0 (PSP Lua Application)

PSP333 has updated his painting program written in Lua. It was formerly known as PLP.http://dl.qj.net/&#

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PSPGolf v0.1 (PSP Lua Game)

Description: Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The”maps”can be drawn in any MS-Paint-like program, which supports the PNG-format and all the”bouncing”from the walls, slowdown in sand, water is calculated”on the fly”while playing. Therefore there is no need for a tile-based editor, because the ability of”painting”maps is much [&hellip

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GP2X-2006 Coding Competition Reminder (GP2x misc)

Quick reminder that you have just over one week to submit your entries for the GP2X-2006 Coding Competition, the deadline is Monday 20th February at 23:59 GMT. Full details can be found here:http://gp2x.co.uk/gp2x2006/gp2x2006comp.html

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Uae4all v0.3.1 (Amiga emu for GP2x)

critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes: 0.3.1 has the fix for virtual keyboard support – joystick movements aren’t sent to the game when the virtual keyboard is shown now. http://www.vividvillage.com

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NeoCD PSP (Zelurker) v0.9.1 (NeoGeo CD emu for PSP)

Zelurker has released another update to his continuation of NeoCD PSP from YoyoFR. NeoCD is a NeoGeo and NeoGeoCD emulator. Changes: This fixes a stupid mistake in 0.9 which was breaking many games using the raster interrupt like aof2 at any speed other than 100% and viewpoint intro. http://www.rainemu.com/html/archive/tux/neocdpsp.html

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Advanced Bricks v0.1 (GP2x Game Port)

The goal of the game is to reach the highest possible score. Shapes fall from the top of the screen. You can move them sideways and rotate them in order to get the best fit when they reach the bottom. When you manage to complete a horizontal line, it disappears. When screen is full the game is over. The game [&hellip

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MoonShell v0.999 (NDS Application)

MoonShell recieves another update. Changes: Version 0.999 2006/02/14The FAT library was updated to gba_nds_fat_2006-02-09. (very very thanks Chishm)MagicKey2/3 was supported. (Please refer to forMagicKey/readme.txt)A small bug to shuffle was corrected. (Thanks 681)The maximum reduction rate of the image has been improved from 65% to 50%.MP3Plugin:A reactive speed of the seek operation has been improved.DPGPlugin:’mpeg1-audio-layer-2′ can be used for the audio [&hellip

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REminiscence (NDS misc)

Image provided by: GPFREminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir.Copy the original dos data files into the romdisk/Data directory and run the createromdisk.bat which will create the romdiskfs and append [&hellip

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2PongDS v0.1a (NDS Game)

ETK has updated his 2 screen pong game, where each screen is a own game and you play it at the same time. Changes: -New GFX -Added an effect to the balls -50% of the code has changed, it’s more readable now -Code optimized -Fixed time counter bug -Added a ‘Press Start’ screen http://etk.scener.org

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