Archive for March, 2008
MaxES WIP (PSP Application)

Maxy_PSP is working on a new Shell application for PSP. Quotes: Hi, We’re finally back, after long months… After the quit of Ahman, we decided to make our own shell, named MaxES. I’ve some screens for you, enjoy ! Please, post your comments and give me suggestions to make the initial release better ! EDIT : We have a lot [&hellip

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TetriAbetes v1.40 (PSP Game)

dragula96 updated his Tetris game TetriAbetes. Changes: * Added MP3 Support! put mp3 music in “ms0:/music/tetriabetes/” folder. while playing press the R button to cycle through music. can cycle up to 40 songs! * main theme by littlevish (nice work man). * added a Title Screen. * added an Effect: when blocks lock they glow afterward for a few seconds

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Fusion2X – OpenGL ES-CL v1.0 (GP2x misc)

Release notes from Trenki: I tried to develop an OpenGL ES-CL 1.0 implementation on top of my software renderer as a proof of concept. The current implementation is an alpha release since I didn’t have enough time to test it thoroughly. Most useful functionality is implemented but some stuff like two sided lighting is ignored. Textures currently don’t have mipmaps [&hellip

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MAME4ALL v1.0 WIP (Arcade emu for GP2x)

Franxis and helpers announed the soon to be released MAME4ALL v1.0 – which are indeed great news for lovers of Arcade machine games. Quote: It is based on MAME 0.37b5 and it has support for 2240 romsets. It supports 8 and 16 bit video modes with several tweaks (scaled, 4:3, rotated, TATE, border, TV-Out, etc), 11-44 KHz sound (mono and [&hellip

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PDRoms Coding Competition 3.99 – Deadline approaching soon (misc)

The PDRoms Coding Competition #3.99 deadline is almost at the doorstep. Make sure to send in your entries soon 🙂 We wont be 100% strict on the deadline (23:59), so a delay of a few minutes (minutes not hours) will be accepted. The deadline applies to the time in your country. Competition running time: 24th January 2008 to 2nd March [&hellip

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Tetra Master DS v0.1 WIP (NDS Game)

Version 0.1 of Tetra Master DS is nearly complete. Masif just got a few more bugs to work out and some sprucing up of the UI, and then he will release it to the public. If you’re not familiar with Tetra Master, it’s the card based mini game from Final Fantasy IX. http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy

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Windows Vista Lua v2 (PSP Lua Application)

Here is the second release of pspman16’s Windows Vista shell for the PSP coded in Lua. You now can have icons on the desktop, listen to mp3s, and e-mail people!

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Algebra Calculus Assistant v0.2 (PSP Lua Application)

Here is an update to Algebra/Calculus Assistant. It now features a hand full of additional features. Changes: –Got rid of the find slope and y-intercept option and replaced it with the equation conversions (standard to y-intercept and vice versa). The standard to y-intercept still says the slope and y-intercept, though. –Added function to find the inverse of a 2×2 matrix [&hellip

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NervOS v1.0 (PSP Application)

After 2 months of hard work, NervOS 1.0 is finished. NervOS is a shell which has the following features: * Image Viewer * Mp3 Player * Can execute homebrew * Can execute ISO’s/CSO’s * Can execute UMD’s * Can load prx plugins (it is not finished so weird things may happen) * USB Mode * Shows the current time * [&hellip

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PocketNES (08-03-2008) (NES emu for GBA)

Dewit has updated PocketNES, a NES emulator for Gameboy Advance (also compatible to the Nintendo DS). Release notes: Major bugfixes: * Fixed the bug where the SRAM went back in time after entering the UI * Fixed sprite collision when games don’t update the sprite tables every frame (Bomberman 2 works again) * Fixed a bug which may have caused [&hellip

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