Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #15 - Slogging through some minor changes

Quote:

In this episode we worked on loading the sprite data we had stored in previous episodes and started displaying bounding boxes when the sprite is displayed. That’s about it, unfortunately. It was a slow one and I was a little off today. Apologies in advance if I had low energy. Thursday will pick up right from here where we will add the ability to modify bounding boxes from the asset tool and then export the project (just the sprites right now) in a format that we’ll start to accept on the NES assembler side. See you then!