BloodGDX is based on Java’s libgdx framework v0.99 source port of the original Blood from Monolith. BloodGDX is tested with Blood v1.00 and Steam version 1.21, but will working with any full versions of Blood!

Further release notes by ptitSeb:

The game use Java (so you need it installed on your Pandora) and OpenGL (so using gl4es). Also, you need the data from a full version of Blood to play this PND. Version from GoG or Steam or CD should work.

There is an ini file so it’s pre-configured. On my Gigahertz, it’s pretty smooth, with FPS most of the time around 15 minimum (with some short dip at 10fps, mostly with Java JIT triggers).

BloodGDX is closed source, so it’s “stock” version here, with the only customisation beeing the custom build of libgdx (and liblwjgl).