ReGravity Defied (Game Boy Advance)

ReGravity Defied (2026) by RetroGaming UA.

ReGravity Defied by RetroGaming UA for Game Boy Advance

An attempt to efficiently remake Gravity Defied, an old J2ME motorcycle trials game, for the Game Boy Advance (GBA).

Features according to its homepage:

  • Original Physics: The bike dynamics use the same Verlet integration as the J2ME version, including all three engine leagues: 100cc, 175cc, and 220cc.
  • Smooth Performance: The game runs a dedicated 60Hz physics simulation that stays consistent regardless of the frame rate, providing responsive and predictable handling.
  • Career Progression: Start with the basics in the 100cc league and work your way up. Completing tracks unlocks new challenges and higher-powered engines.
  • Persistent Saving: Your best times for every track and your current progress are saved to battery-backed SRAM. The game even remembers which track you were last looking at in each league.
  • Control Options: You can toggle between using the D-pad for tilting or switching to the L and R shoulder buttons via the settings menu.
  • Mod Support: The engine is compatible with original .mrg track files, meaning different versions like the “1000-track” packs can be built as standalone ROMs.

 

https://retro-gaming-ua.itch.io/regravity-defied

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