Wolf (2026) by Rocketship Park for Game Boy Color.
A custom raycasting engine turns the GBC into a maze of textured corridors and lurking enemies. Each level shifts palette, from stark industrial halls to neon chambers.
Source
Wolf (2026) by Rocketship Park for Game Boy Color.
A custom raycasting engine turns the GBC into a maze of textured corridors and lurking enemies. Each level shifts palette, from stark industrial halls to neon chambers.
Source