Escape (2026) by Juan Eguรญa for ZX Spectrum.
A first-person game in the style of Wolfenstein 3D, with walls drawn by casting 128 rays to fake 3D. Find the yellow key, dodge the enemies chasing you, and hit SPACE at the flashing exit wall.
Source
Escape (2026) by Juan Eguรญa for ZX Spectrum.
A first-person game in the style of Wolfenstein 3D, with walls drawn by casting 128 rays to fake 3D. Find the yellow key, dodge the enemies chasing you, and hit SPACE at the flashing exit wall.
Source