Here is a tech demo for a first person shooter I’m working on. Everything in it is now and will continue to be completely destructible. Use the left analog stick the move, right analog stick to aim, R1 to shoot. There is no gravity at the moment but you can use the triangle and X buttons to move up and down. There is also no set objective or challenge at this point. It really is just a pure tech demo. But I think its still pretty cool already. So have some fun digging holes into walls and let me know what you think of it.
Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.
You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…
Brown blocks cannot be destroyed and must be dodged…
Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.
Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.
Maze Generator randomly generates mazes. You play as a red circle and can navigate the mazes using the directional pad. A new maze is generated when you reach the red square at the end.
– ROM-BROWSER added
* only if no ROM is specified during startup via: ./Snes9x4D.gpe romfile.smc
– CHEAT (*.cht files) support added
* put a *.cht files for your ROMs into the SRAM Folder “.snes96_snapshots”
– Bugfixes and Menu fixes
– Soundbug when quitting removed
– NETPLAY Client support added (not playable yet – only for testing)
* someone have to host a Snes9x session (Snes9x-1.52_fix4 <- tested and best compatibility
* later i will add this to inGame Menu
* you have to adjust the Snes9x4C_Net.gpu and rename to Snes9x4C.gpu
Jump ‘n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at http://icculus.org/jumpnbump/ . This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score.
Changes:
* Recompile with newest libogc and Wii SDL
* Fix Gamecube controller crash
* Fix end-of-game score board not being cleared for non-participating players
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.
Features:
* Attractive libwiigui-based interface, designed with the Wii in mind
* Picture viewer
* Music player
* On-line media support, including SHOUTcast, YouTube, and Navi-X
* FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
* Network playback via SMB, HTTP, and FTP
* Multi-language support: Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish
Changes:
* Synced to MPlayer r32341
* Fixed a crash that happened if your router was turned off
* Fixed “blank listing” issue for SMB
* Improved memory management, resulting in improved performance
* Improved USB compatibility and speed
* USB bug fixes
* NTFS bug fixes
* Fixed audio sync regression from 1.0.9
* Change YouTube default to 480p
* Fixed “vanishing pointer” issue when watching CPU-intensive videos
* Improved shuffle for music
* Channel updated (improved USB compatibility)
* Other miscellaneous bug fixes/improvements