News
Calc 12C v1.0.0 (iPhone Application)

Programmable financial calculator with Odd period,Bond,Depreciation calculations.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904624

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Oracle Mobile Sales Assistant v1.0 (iPhone Application)

Provides real-time, secure access to the information your sales organization needs.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904627

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Funky-O-Meter v1.1 (iPhone Application)

Keeps you in-the-know with all that’s funky and away from the just plain chilly and dull. The ‘funkyometer’ is a geo-tagging application, which allows users to tag locations with a funkyness value from 0 to 100. Funky guys and gals like you and your friends determine what’s hot and funky and what’s not. We then calculate your area’s total funky-ness – and point out the super funky or very un-funky places near you.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904635

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NCAA Basketball Scores v1.0.0 (iPhone Application)

Shows you all the recent final scores of NCAA Basketball games.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904648

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Photo Editing Test Patterns v1.0 (iPhone Application)

Helps you to test iPhone photo editing apps objectively.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904643

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Photonasis Lite v1.0 (iPhone Application)

Do image filters on images on your image library or on the camera directly.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904644

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aMailTyper v1.0.0 (iPhone Application)

Write your email messages without the usage of the autocorrection function in Landscape mode and a extrawide keyboard and send them to the integrated iPhone email application. Get fast access to additional functions by taping on the “Menu” button on the right by hiding the keyboard and go immediately back to text input mode by taping anywhere in the text field. Paste any address book record of your iPhone directly into your email text by simply choosing it and tapping on the address or telephone record.

http://www.versiontracker.com/dyn/moreinfo/iphone/10904496

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G-Alarm v0.9.6 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth.

Changes:

[ADDED] FMOD library for ogg support
[UPDATED] Sound playback. More reliable. No more standard and alternative playback mode options
[ADDED] Light sensor support for Samsung devices
[ADDED] Random playback: G-Alarm remembers the files it played and plays them only once

Discussion: http://forum.xda-developers.com/showthread.php?t=422362

http://www.ageye.de/index.php?s=galarm/about

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Powder (Build 109) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait, the PS3 port comes from Bill Blake.

Changes:

Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.

– Daemon now has the a in the summon daemon spell description. (FEG)
– If a daemon decides not to be summoned, an a is put in the daemon’s name.
– PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
– If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
– If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
– New Run command, ‘r’ for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
– Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
– New spell: Animate Forest (Adam Boyd)
– When level teleporting via Wishing, do not start on same square as a monster.
– Diminishing returns on piety gains when gods already like you.
– List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
– Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
– Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
– Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
– Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
– The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
– Fixed the #define guard in stdafx.h (Malte Helmert)

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 109) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait, the PS3 port comes from Bill Blake.

Changes:

Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.

– Daemon now has the a in the summon daemon spell description. (FEG)
– If a daemon decides not to be summoned, an a is put in the daemon’s name.
– PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
– If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
– If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
– New Run command, ‘r’ for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
– Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
– New spell: Animate Forest (Adam Boyd)
– When level teleporting via Wishing, do not start on same square as a monster.
– Diminishing returns on piety gains when gods already like you.
– List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
– Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
– Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
– Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
– Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
– The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
– Fixed the #define guard in stdafx.h (Malte Helmert)

http://www.zincland.com/powder/index.php?pagename=release

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