They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.
Changes:
* Added on screen text showing the highest number of zombies you have ever killed before dieing (if you pass that high score then the new number will get saved when you die).
* You can now play with up to four people (it was previously limited to two).
* The position and size of the health and energy bars during multiplayer has changed.
* There are now four different kinds of wooden crates (the differences are only cosmetic).
* Menu text is larger and the title looks better.
* Game saving and loading is even faster.
PabloACZ has released GCMM r11 MOD, a modification of the original GCMM found at WiiBrew. It’s a memory card manager for Wii and/or GameCube.
Changes:
SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively).
Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly.
Improved the compatibility with GCS/SAV files with the patch posted by jcwitzel in December 2009.
The Makefiles were modified to include the zlib in the libraries section. It seems that the latest libFreeType PPC port needs it to work.
*Hopefully* Added compatibility with Official GameCube Memory Cards (see this). According to a friend of mine, it works with a 256 blocks Memory Card.
Compiled with DevKitPPC r24, libogc 1.8.8, libfat 1.0.10 and libFreetype 2.4.2.
Retrogaming Times Monthly #89 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.
Content of this issue:
ATTRACT MODE
* Press Fire To Begin
* Retrogaming News
THE RETROWORKS
* Your Mom Was Wrong! – Playing Video Games IS Healthy For You!
* Retrogaming Turntable – Pac-Man Fever
* Retro Collecting 101 – Getting Seemingly Broken Cartridges To Work
* Gaming Tetralogies – The Super Mario Bros Series
THE GAME REVIEW H.Q.
* MAME Reviews – Blaster
* Commodore Du Jour – The Castles Of Dr. Creep
* Apple II Incider – Mystery House
* Vectrexenstein – WebWars
* Dual Perspective – Castlevania
* NES’cade – Chiller
* The Pixelated Mage – Splatterhouse 2
* A Pixelated 21st Century
NesDS is a Nintendo Entertainment System emulator for Nintendo DS.
Changes:
* Code of .gz replaced with a new one, still works.
* .zip supported. NOTE: Only one file is allowed in the .zip archive.
* Code of ips been re-written.
* ‘Double Screen Show’ is supported to show all the pixels at the same time. Check ‘About’ for more info.
* Sprites with SP-perframe updated.
* Some bugs related to ‘Scaling’ are fixed.
* Some other changes. Thanks to avenir.
Help Bloo Kid to rescue his girlfriend from the hands of the evil Wizard in this fancy retro-style “one-screen” platformer. Jump and run your way through 60 action-packed levels spread across five unique worlds.
Retro platformer "Bloo Kid" available for iPhone, iPod Touch and Android
Sven Vößing presents another “Retro Hunter” Video-Podcast. Unfortunately it’s in German language only. Usually of interest for every Retro-Fan!
Quote:
Sven Vößing alias Retro Hunter begibt sich wieder ins Abenteuer. In der heutigen Ausgabe holt er schöne Kindheitserinnerungen mit dem Klassiker The Goonies zurück. Abenteuerlich ist natürlich auch die Gurke It’s a Knockout von Ocean. Richtig abenteuerlich wird es mit dem GamersGlobal-Abo-Titel, denn mit Super Sidekicks 3 wird unser Retro Hunter sportlich. Zudem gibt es einige Neuigkeiten zu Metor Mess 3D.
Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).
Build lightweight networks of service-based components (SOA). Framework for autonomous behaviour, self-organising mechansim and distributed/remote communication. Separate packages for server, client/GUI and problem solving. Java J2ME CDC compatible.
Features:
* The capability to build distributed networks of autonomic service-based components.
* Permanent and dynamic linking mechanisms to construct the network architecture.
* Autonomic self-organisation through a dynamic (stigmergy) linking mechanism.
* Password protection of the services, providing some level of security.
* Remote communication capabilities through an XML-RPC message passing mechanism.
* Framework for adding an Autonomic Manager to a service.
* Framework for adding metadata and negotiation through Service Level Agreements.
* Dynamic Web Service invocation through WSDL document parsing.
* Compatability with the Java mobile (J2ME) environment.
* Example instant messenger and file sharing services.
* New look all-in-one GUI for viewing or testing networks.