GENPlusDroid is an open source Sega Genesis emulator powered by GENPlus. Runs Sega Master System and Sega Mega Drive games. Supports all Android 2.0+ and 3.0+ devices. Devices with a good GPU can use shaders to increase the graphic quality. Real time rewinding of game play. Amazing multi touch input. Use a keyboard or gamepad with custom key bindings if you have one. Lots of features! This port will be inline with all the features on the PS3/Wii version.
Features:
– Supports Android 2.0+, 2.3.X and 3.X
– Sega Mega Drive / Genesis, Sega Master System
– Multi Touch/Keyboard/Gamepad controller supported
– Custom key bindings
– Real Time rewind (see youtube for video)
– Fast Forward
– Auto Save, phone calls won’t ruin your game
– Move and resize the touch input controls to your liking!
– Load/Browse compressed archives (*.zip)
– Custom ROM directory, RomFetcher support
– PAL support
– Shaders! (hq2x, super eagle, 2xSaI, etc). Requires a device with a good GPU. Download within the application. Users can add their own too if they want.
– Tablets, many tablets are known to be working perfectly
Pocket Island DS by MJaoune is not (yet?) a game. There are little guys which you can annoy with your stylus and there are few options to change the weather.
Changes:
-Added the full theme song.
-Added many sounds for pygmies.
-Fixed some touch glitches.
-Improved the tornado (You have got to have strong lungs though :)).
-Fixed some Graphical problems.
-Fixed some bugs and glitches that were detected recently.
-Some interface modifications.
E02 is a versatile, multiplatform 2D game development system. Its editors and powerful script interface allow users to create the characters and environment that make up the game, while the program handles I/O, low-level player/object management, etc. Many 2D Genre are possible with this system, such as Platform, Adventure, SHMUP, Fighter, RPG, Paddleball/Pinball, and others.
Two game demos are currently available:
Megaman: Triple Threat – http://stealth.hapisan.com/MMTT
Sonic the Hedgehog: Project Mettrix – http://stealth.hapisan.com/Mettrix
I’ve fixed the problem that caused it to freeze at a black screen when running at certain resolutions.
You have health and can be hurt.
You can now kill monsters.
You gain experience for killing monsters and you can level up infinitely (there is no level cap).
When you level up your maximum health is increased and you are fully healed.
When a monster (or its corpse) and its spawn point are both out of view then the monster is given full health and returned to its spawn point to wait for you to approach.
There are now five types of monsters.
The world has been expanded upon. For anybody that wants to further edit the game world you can easily do so by modifying the file “/dev_hdd0/game/UNMAPPEDF/USRDIR/world.dat†with any text editor.
The camera is zoomed out further.
You can now use the right analog stick to move the camera around.
Movement speed has been slightly increased.
I have improved the way that sprites are layered (there is still a problem with things occasionally being incorrectly drawn in front of trees that they are standing behind but this will be fixed soon).
Improved collisions.
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii.
Changes:
* add timing parameters, divide number for clock and smpc other timing. ex., Rockman 8 (it seems to be called as Mega Man 8 in the other areas) works at the divide number for clock=7, but very very slow.
* add “Remove Setting File”, “Reset Settings” menus
* some minor fixes and changes
Wickeycolumbus is working on a small game, which is currently named “Muncher”. You play as a yellow square and your goal is to “eat” the red squares while avoiding aliens.
Release notes:
I’ve added the ability to move faster by pressing the joystick button. There is now a meter at the bottom left indicating how much longer you can move fast. You can replenish the meter by collecting more red while going slow.
They Do Not Die 2 is a successor of “They Do Not Die”. A top-down Zombie shooter with rather simple graphics by ThatOtherDev.
Release notes:
So I’m making a sequel to my top down zombie shooter They Do Not Die. it is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.
This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.
One thing that I have working already that I’m really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.
There is collision detection that makes you bump into other people and prevents you from walking on water but there isn’t any yet for the building walls.
You are the orange circle, human survivors are pink and zombies are green. I know that not everybody likes them but the arrow circles will always be the default appearance for people in the game. But I will quickly put together some kind of a re skinned version if there are any color blind or partially color blind players that are finding it difficult to differentiate between them and there might eventually be built in support for alternate skins.
I’ll be alternating between working on this and The Unmapped Forest.
PS3 controls:
* Left analog stick = Move
* Right analog stick = Aim
* R1 = Shoot
Indiket released a preview Dreamcast Port of libMikMod. libMikMod is a portable sound library, which used to be packaged with the MikMod module player. Supported module format include mod, s3m, xm, it, med, mtm and 669, to name a few.
uNGP is a NeoGeo Pocket emulator for Caanoo and Dingux by Uguru.
Changes:
– Solved some bugs in blitter and frameskip code.
– A little increase speed.
– Changed Autofire code.
– Changed the code about syncing and fps counter in emu.
– Changes code when a game is not really a NGP game.
– First public Caanoo binary