Latest News

GBA Jpeg Viewer v2.0
A new version of the JPEG viewer for the GBA has been released. Changes are:- Brand new Jpeg decoding engine: up to 3 timesfaster!!!- Added a password system- Added a basic area selection option to encode only apart of a picture (useful when encoding comics)- Added a sharpen/text enhancement option(again:useful for comics).Visit the homepage athttp://www.caimans.net/gba/for the downloads. Read more about GBA Jpeg Viewer v2.0
GP32Vecx v0.2
SDW posted on the GP32Emu forums that he has released a new version of the Vectrex emulatorGP32Vecx. Changes are:- You can now select and load ROMs from a file selector (thanks to CHNs excellent file requester!).- Invert color palette with"Select"- Some minor speedupsOver 20 games have been tested and are mostly playable. Visit the homepageherefor the downloads. Leave any feedback on this release in the post SDW startedhere. Read more about GP32Vecx v0.2
Slander #1 (GP32 diskmag)
Approx. 3 weeks ago we had an announcement for the first GP32 diskmagazine. Finally it has been released! The first issues contains an interview with Mr. Spiv, who is developer of dozenzs of usefull tools for the GP32 and YoYo, author of LittleJohn, an NES emulator for the GP32. Just grab it ;)http://slander.ne1.net/ Read more about Slander #1 (GP32 diskmag)
Resident Evil remake v0.1 (GP32)
This is a remake of Resident Evil by the author of the Dragon Ball Z remakeGPower. Its very basic at the moment and features a couple of rooms which you can walk around, the room changing detection isnt accurate so when you change you will probably be slightly off from where you should be. The door to the left of the main room and the stairs are visitable in this version. In my opinion this game would look great in 16bit display but for whatever reason the author is using 8bit display hence the low quality background images.Downloads can be found atGP32Emu. If you have any feedback on this release please post on our Development forumhere. Read more about Resident Evil remake v0.1 (GP32)
GP32Vecx v0.1
GP32Vecx is a new Vectrex emulator by SDW ported using the sources from a PC emulator namedVecx. Its a release after two hours work porting it and its only running at around 40% speed, also there is currently no file selector so the emulator is pre-built with a game namedMine Storm. A newer release may be made with a file selector but most likely noother major improvements will be made because SDW found out after there was already another Vectrex emulator available on the GP32.Downloads can be found atGP32Emu. Also please give any feedback on the emulator to a post SDW made on our forums announcing the emulator by clickinghere Read more about GP32Vecx v0.1
LJGP32 v0.2 (NES emulator for GP32)
The second release of LJGP32 is out. The changes:nestoy DB support. nesdbase.dat has to be in GP:GPMMNES directory.you'll find the file in the nestoy302.zip archive. rom browser uses caches to speed up browsing. Press Start to Analyze ROMs&Select for menu. improved mapper support : 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,64,66,68,69,70,71,83,91 autofire modes. 2"alternative"players mode : emulated pad can be changed in GUI (player 1,player 2,zapper). Autoframeskipping. Improved fixed frameskipping (to solve the pb of blinking sprites not visible with odd frameskipping values). Gamma correction. fullspeed emulation ! Without sound fps is between 30&60 fps and with sound between 20 and 45 fps, depending on games. zapper support. Please use adequat fixed frameskip value in order to avoid problems. (ex. for duckhunt, frameskip 1 and adj = 0). overpass NES PPU limit : double sprites limit (16 instead of 8), draw 240 lines in NTSC mode (instead of 224).http://www.ljgp32.fr.st/ Read more about LJGP32 v0.2 (NES emulator for GP32)