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Tetravex (18-09-2005) (GBA Game)
Image provided by: DidouTetravex is a puzzle game like a 4-sided dominos. The aim is to send all the shapes from the lower-right grid to the upper-left one. Shapes can freely move in the lower area. Conversely, in the upper grid, they are constrainted by a correct matching of numbers on each side. The lower-right area is then your pool, and the upper-left your aim. Switching between the 2 areas is done using the L/R keys.http://forum.gbadev.org/viewtopic.php?t=6885http://francois.pessaux.neuf.fr/creations.html Read more about Tetravex (18-09-2005) (GBA Game)
Block Smash (DC Game)
ZMaster has released a Lumines like game for the Dreamcast a bit over two weeks ago. Here are the release notes:I've been working on a Lumines like game for the DC over the past few weeks. The game takes the basic idea from Lumines and is called 'Block Smash' but I don't know in what extent you can call it a clone of Lumines because I never played the original one However, all the artwork and content has been created by myself or under permission of the respective owner and is not stolen from anywhere. The game features 12 Levels/Skins, Sound FX&Music and VMU support (to save your Highscore and current level).Feel free to send him feedbackhttp://www.consolevision.com/phpbb/viewtopic.php?t=3644 Read more about Block Smash (DC Game)
Pirate (A2600 Game)
Image provided by: UnknownGuide your character, avoiding snakes and Chuck LeDuc, and gain the treasure of the pirates. Tap the joystick in the direction you want to move. The fire button on the joystick is used to pick up/use items, and fight. The game is turn-based.http://www.ffd2.com/minigame/ Read more about Pirate (A2600 Game)
Flow (A2600 Game)
seemo has created a new game for the Atari 2600. Release notes:Hi Everyone,here's Flow, my new game.You have to put red sticks around the blue (cpu) sticks.Move the flashing indicator with joystick in port A, and add sticks pressing FIRE.To score, the sum of red sticks above/below/to the left/to the rightof a blue cell must match the value of the blue cell.When this happens, the blue cell changes color.There's a running indicator, looping through the matrix : you will see how many loops it has to do, before score is computed, on bottom left corner of the screen.If you change color of every cpu cell, the loop counter will be forced to 0 and a bonus will be added to your score for every unused loop.Every time the loop counter reaches/is forced to 0, new cpu cells are added to the matrix.Game ends when the entire matrix is full of cpu cells.Simonehttp://www.atariage.com/forums/index.php?showtopic=76491 Read more about Flow (A2600 Game)
Podfather (GP32 Demo)
Image provided by: SdwSdw has ported an ipod-demo by the group Hooy-Program over to the GP32. Since the iPod is only 160x128, the demo runs either in a small box, or zoomed in 2x2 mode - press 'select' (once the demo is running) to switch between these two modes.http://www.gp32x.com/board/index.php?act=ST&f=4&t=20682 Read more about Podfather (GP32 Demo)
HaCKaH v1.0.2 (PSP Game)
MadButch has updated his Tetris game"HaCKaH". Changes:Fixed a bug that prevented the mirrored L block from appearing.Fixed a big that prevented the 2nd Next Block display sound from ever being played.Fixed a bug where the Settings and HiScores weren't saved on Bios 1.0 PSPs.Added a download for people with the v1.0 bios (HaCKaH_PSPv10.zip)http://www.dcemu.co.uk/vbulletin/showthread.php?t=10850 Read more about HaCKaH v1.0.2 (PSP Game)