News
DaedalusX64 (Beta 1) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

Changes:

[+] TV Out Support (Chilly Willy)
[+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
[+] Increased audio buffers for better sound quality (Kreationz)
[+] Changed logo and graphics to represent new name (graphic by SynGamer)
[!] Fixed screen shots (Chilly Willy)
[!] Fixed an OoT custom clend Mode (Wally)
[!] Fixed Shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
[!] Pause Menu Reset not working properly (Kreationz)
[!] Fixed FPS Display and Framerate limiter (Kreationz)
[!] Optimized code generation for fragments which branch to themselves is now optional
Fixes games that broke from R12-13 (Kreationz)
[^] Improved thread communications in job manager (Hlide)

http://sourceforge.net/projects/daedalusx64/

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Conways Game Of Life (10-11-2008) (PSP Game)

A “Game of Life” game by maxthebest for PlayStation Portable.

Release notes:

I’m just releasing an early version of my new homebrew: The Game Of Life: Sound Of Life.

So, basically, this is a game of life obeying to Conway’s law, with just 1 cool feature added: this one can generate sound (the sound of life ).

http://forums.qj.net/showthread.php?t=145795

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Wiireader v1.0 (Wii Application)

Hermes released a text reader application for Nintendo Wii.

Quote:

Basically (for which not know it) this is a program designed to be able to read comics, text files and / or listen to some music.

http://www.elotrolado.net/hilo_wiireader-1-0_1128304

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Nelumbo Source Code (GP2x Game)

sol_hsa released the source code of his racing game Nelumbo.

Quote:

Since this project has officially stalled, I’m posting the source code (as is), so if someone wants to pick it up and poke at it, they got no objection from me. I might continue this project at some point, but no promises.

http://www.gp32x.com/board/index.php?showtopic=41022&st=30

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Slide2Unlock2 (S2U2) v1.35 (PPC Application)

Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function.

Changes:

– fixed the problem when start-up on Landscape mode on some devices.
– fixed the problem when changing orientation on some devices.
– fixed the occasional problem that the device is not locked when power off.
– improved the compatibility of DirectDraw.
– a few minor bugs fixed.

http://forum.xda-developers.com/showthread.php?t=412418

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Meow WIP (07-11-2008) (GBC Game)

Dox was working on a Gameboy DMG game for one of the previous PDRoms Coding Competitions, but the game never got done, nor did it had any big publicity as work in progress news.

But here we go… just few days ago Dox posted an update, which we will gladly quote…

Quote:

Finally, after long break i’m working again on one of my old “afterwork” projects – a Gameboy Mono (DMG) game. The gfx (made by Adam ) is almost done. Also audio part (by ne7 ) is completed. The most important element – code – is (still … ) missing. Only the basic skeleton is done.

Thanks to Dox himself for the hint!

http://doxdev.blogspot.com/2008/11/meow.html

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Minimalist PSPSDK v0.8.10 (PSP misc)

A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.

http://sourceforge.net/projects/minpspw/

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PS2 Hacking System in Development (PS2 misc)

LBGSHI posted news about a PS2 Hacking System which is in development. Check out the link below for his full statement.

Quote:

For some time now (several years, off and on), GSHI.org administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The primary goal of this project is to allow users to create, or hack, their own cheat and game enhancement codes, using RAM-dumping, dump comparison, constant memory writes for testing, breakpoints, and as many other tools as feasible.

The project is far from complete. There have been quite a few stumbling blocks, and some impressive progress has been made. Through several primary coders (Sang123, Hit n’ Run Games, misfire, Shyam Narain, Xerxes Technologies, cYs Driver), it has been determined that…

http://forums.ps2dev.org/viewtopic.php?t=11260

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libpng v1.2.33 (PS2 misc)

ragnarok2040 has updated the libpng library port to PS2.

Release notes:

I’ve updated the libpng port to 1.2.33. I uploaded a tarball of the source and a patch to update the current port to 1.2.33 to http://homebrew.thewaffleiron.net/ragnarok2040. The tests in pngtest.c passed and gsKit’s png-texture example worked fine. You should make sure previous header and library versions of libpng aren’t installed otherwise it might get linked in when building pngtest.c.

http://forums.ps2dev.org/viewtopic.php?t=11254

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zlib v1.2.3 (PS2 misc)

ragnarok2040 has updated the zlib library port to PS2.

Release notes:

I updated the zlib port to version 1.2.3. It’s at http://homebrew.thewaffleiron.net/ragnarok2040. I made a patch as well so updating the svn repository should be easier. Not much work was really needed except for reorganizing the directory structure of the files and copying over the Makefiles from the old port.

http://forums.ps2dev.org/viewtopic.php?t=11247

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