News
Added Jul 4, 2009, Under:
Wii
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.
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Changes:
– Correct banner showing errors. With this fix, a dialogue box is now opened if kick.rom is missing
– Support Cloanto’s amiga forever ROMs in the default config
http://wiibrew.org/wiki/UAE_Wii
Added Jul 4, 2009, Under:
Wii
tehpola ported Open Jazz, to the Nintendo Wii, it is a free, open-source version of the classic Jazz Jackrabbit games.
Quote:
Port of Alister’s Jazz Jackrabbit engine, OpenJazz, to the Wii. Aims to have 1-1 feature support with the PC version with as minimal of changes as possible.
http://wiibrew.org/wiki/OpenJazz_Wii
K9 is an experimental fork of the core android POP/IMAP client. Primarily, K9 is focused on making it easy to chew through large volumes of email.
http://code.google.com/p/k9mail/downloads/list
Simply shows how much of your packet data quota you’ve used so far this month.
http://code.google.com/p/dataquota/
Retrogaming Times Monthly #62 is available. RTM is a retro magazine, sometimes with focus on homebrew things.
Content of this issue:
01. Press Fire To Begin
02. Retrogaming News
03. Moonwalking Into Heaven
04. Movie’s With A Byte: The Wizard
05. Lunch With Tim McVey
06. Show Report: Funspot XI
07. On Parallel Universe Theory And The Art Of Cornering
08. RTM Idiocy: Blissful Ignorance And Dangerous Knowledge (Act 2)
09. NES’cade – Gun.Smoke
10. Apple II Incider – California Games
11. Squaring Off: Demon Attack
12. Atari Playfield – Michtron
13. The Thrill Of Defeat: Hurting The Ones We Love & Making Up For It
14. A Next-Gen Blast From The Past: Sonic’s Ultimate Genesis Collection
15. Old Wine In New Bottles: Capcom Classic Collection Volume 1
16. Videological Dig – Moonwalker
17. Laughing Pixels
18. Gaming Advertisements
19. Game Over
Thanks to http://www.dcemu.co.uk for the news.
http://www.retrogamingtimes.com/rtm62/
The techdemo previously posted as “Flamethrower” slowly develops into a war game. Here comes the fourth update!
Release notes:
Demo 4 is out with a lot of good updates…so have fun with it so far…
Changes:
*rocket no loner gets stuck in the air, still buggy but at least never stuck
*you cant shoot super fast when turning around
*bug fixes here and there
-Added sniper
-Added ammo
-knife
-handgun
-second carry on weapon
-flamethrower
-rocket launcher
-Added 9 music tracks
-Added 4 sound effects
!known bug=close ds and music keeps playing but timer stops…
http://forum.palib.info/index.php?topic=7413.0
This is a relatively fast Mandelbrot set fractal explorer. You can move left, right , up, down, and zoom in & out of the image you see at any time. The fractal universe is limitless, and you can zoom in as many times as you like without losing any detail. You can also save an image to Memory Stick.
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http://forums.qj.net/psp-development-forum/153988-fractal-universe-v1.html
Pulsewave is a monthly NYC chiptune party held at The Tank. This is the Pulsewave Invitro for June 2009.
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http://www.no-carrier.com/software.html
ingood wrote a program which will allow to change the default 100% volume of the Dingoo to something you desire. The voume can be between 0% and 100%.
Usage:
Just plonk it anywhere on your device. To use it run: ./volset NUM where NUM is the volume you want between 0 and 100. If you leave this out it defaults to 50.
http://a320.freeforums.org/global-volume-setting-program-dingoo-linux-t737.html
Added Jul 4, 2009, Under:
J2ME
Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.
Changes:
– enable saving and loading the emulator state (feature request ID 2804463)
– synchronize RTC with the device’s clock instead of the emulated Gameboy CPU’s
Plenty of free GBC homebrew ca be found here: http://www.pdroms.de/files/gameboy/
Thanks to http://www.aep-emu.de for the news.
http://sourceforge.net/projects/javagb/
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