News

GP2x Cradle (GP2x misc)

A new piece of hardware for the GP2x is going to hit the known GP2x stores soon, the “GP2x Cradle” formerly known as BOB. Here is a illustration with full features and additional information:

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Reminiscence v0.4 (GP2x misc)

Here is the latest REminiscence (Flashback) binary for GP2X. This version (v0.4) is the next public one after (v0.1) since v0.2 and v0.3 were private.

Changes:

– upgraded to REminiscence 0.1.9
– upgraded to minimal library SDK v0.C
– adjusted default clock to 100 mhz now
– released source code
– added voice.vce speech file from sega cd american version (voice.vce as rs.voc)
– fixed support for different languages in movies
– fixed glitches in movies (thx cyx! 🙂
– improved sound quality
– changed inventory handling (improves playability)
– changed gamma to 1.20 (looks nicer now)
– changed volume down + start to exit
– removed password screen
– removed SDL (smoother now)
– added fullscreen support (press select)
– added language support (english, french, german, spanish)
– added level selector screen
– added R button as A (improves playability)
– optimized now. got smoother gameplay (if possible)
– removed start key to avoid conflict while playing
– added volume controls
– fixed initial hangup in some GP2Xs
– fixed sound sampling rate

http://www.emulnation.info/retrodev/hosted/REminiscence-GP2X-v0.4-public.zip

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NitroHax v0.82 (NDS Application)

NitroHax is an action replay clone for the Nintendo DS.

Changes:

Version 0.82 is now available from the usual place (see first post in topic). Hopefully supports Animal Crossing now. If you are using an XML file from Datel, it should interpret the master code correctly (thanks to kenobi for help decoding it).

Thanks to http://dcemu.co.uk for the news.

http://forum.gbadev.org/viewtopic.php?t=12622

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Goomba Color (Test Build 5) (GBC emu for GBA)

Goomba Color is a Gameboy/Color emulator for the Gameboy Advance.

Changes:

* Adjusted timing code, Many off-by-one scanline errors were fixed. Notably in Zelda oracles, Super Mario Land, Dragon Warrior 3, etc.
* Rewrote scanline-buffer code. Properly supports split windows, fixes Oracle of Ages intro, Donkey Kong, etc. Faster too. Also fixed bugs where window was displayed one scanline too far down.
* Double Speed = Timers now doubles length of vblank period when the GBC uses double speed. Fixes glitches in Balloon Fight GB.

Thanks to http://dcemu.co.uk for the news.

http://www.dwedit.org/dwedit_board/viewtopic.php?id=229

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