Latest News

File Update! (GBC, GBA, N64, SNES)
Gameboy AdvanceBabylon5 by Kustom, Counting Clouds (Final) by Brainwave Team, Fish by Don Peeke-Vout, Name Chooser (Mode 4) by Manulon, Popo Dragon by Dafa, Wormhole by MrMr[iCE], Write Text (Mode 4) by Manulon, Background Counter by Jenswa, Border Line by Jean-Francois El Hajjar, Cardboard Tube Samurai (Prototype) by Tim Cowley, Traskodansen GBA by Illuminati, Evol by Karillon&Komplex, Fire and Smoke by MrMr[iCE], First GBA Intro by Orion, Fline by OrionGameboy ColorLoOp by ph0xNintendo 64Dexanoid R1 by Protest DesignSuper NintendoHong Kong 97 by HappySoft, Simple Text Intro by Baseline Read more about File Update! (GBC, GBA, N64, SNES)
Gianas Return WIP (GP32/DC/PC game)
There are news from the creators of Giana's Return. In case you do not know what Giana's Return is... it's a game based on the old"The Great Giana Sisters"from the good old C64/Amiga times with lot's of improvements, new levels etc. Here the news from the hompage:News 27th November 2003Beta test five is done and the sixth betatest should start soon. This one is thought to be the last internal beta test if everything goes straight. Chris Huelsbeck has been contacted, so we might be able to get the original"The Great Giana Sisters"Soundtrack as additional candy :)http://www.gianas-return.de/ Read more about Gianas Return WIP (GP32/DC/PC game)
Aladdin GBA v0.99999 (GBA game remake/techdemo)
Here is the text taken from it's homepage:This is my first videogame project. That is to say, it's the first time I've done something involving a realtime game loop where things happen in the background regardless of what the user is doing. I made this demo for the specific purpose of making a game-like-thing.I chose to remake a section of the first level from the Sega Genesis Aladdin because Aladdin is an example of a game that still looks good today. Unlike other Genesis games, the color use is minimal allowing ugly effects like dithering to be avoided. As a result, the game looks solid and has some amazingly smooth animation thanks to the Disney artists who contributed to the project.The demo was created from scratch, from defining my own object structures, to creating animation and scrolling system, and eventually taking care of collision and object AI (although I wouldn't really call what's present in the demo"intelligence.") Non-programming areas like cutting out frames of animation from the original and putting together backgrounds in a map editor took up the bulk of the development time and were the most tedious tasks....http://www.andriasang.com/program.html Read more about Aladdin GBA v0.99999 (GBA game remake/techdemo)