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PD Roms Coding Competition #3 – Two months to go! (misc)

For those who probably missed it… The third PD Roms Coding Competition is running since one month and there are two months to go! Plenty of time to create a nice entry! 🙂Allowed is a hughe range of different consoles and handhelds.In detail: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo Geo Pocket Color, Odyssey 2, Wonderswan Classic, Wonderswan Color, Game Gear, NES, Master System, Gameboy Advance, Megadrive, GP32, PC Engine, SNES, Dreamcast, Arcade Hardware (NeoGeo, NeoGeo CD, CPS1), Pokemon Mini and Watara Supervision!Consolefeveris giving the prizes, as at most of the previous competitions.The prizes are in total worth over 1000 US$.First prize in each of the two system categories is a Nintendo DS with one game, second place a GBA SP with one game and as third prize a NGPC with 5 games.Each decent submission is already a winnerand will recieve a Consolefever-Tshirt.Please help and spread the word about this compo! Thanks in advance! If your interest has been wakened… you can read there rules here:http://www.pdroms.de/pdrc3-rules.php

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Temple of Apshite (GP32 game)

Image provided by: UnknownAn entry for the #gp32dev crapgames coding competition…”Temple of Apshite”by Hugofurst.

Have a quick glance at this opening screen and you may believe you’re in for a hack and slash adventure treat involving a dungeon, monsters, and big swords. Actually you’d almost be right – there is a dungeon (complete with lots of invisible walls), your character has a big sword (although he doesn’t do much hacking or slashing with it), but unfortunatly there are no monsters. Or treasure. In fact there’s very little evidence of a temple.

http://gp32.sector808.org/gp32devcgc2005/

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gp Quake v0.6 WIP News (GP32 game port)

Woogal released an update status to the port of Quake to the GP32. Thanks to GP32Spain for the news.

Posted By: woogalDate: 2005-02-05 03:05Summary: 0.6 status updateWhat was going to be a quick update to just add cd music emulation is now well on the way to becoming a proper 0.6 release. Before I release I’m going to try my best to get saved games working correctly and add zlib support (for .gz pak files). The following are already added/fixed – disappearing save/load list, cd emulation (11khz, 8bit, mono wav files), console commands that work with files (eg map), extra optimisation variables (r_fastsky and r_fastturb), demo playback.

http://sourceforge.net/forum/forum.php?forum_id=443125

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