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PDRoms Coding Compo – Rules update!

A small update to the rules. I got a few questions about using external files. As long as you use them for highscore or savegame saving it’s perfectly okay and will not count to the 256kb limit (games only). For GP32 I allow only non overclocked entries. That means, no FXE should run faster than 133 MHZ.http://www.pdroms.de/pdrc1-rules.php

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A few new Atari 2600 games…

Just 10 minutes ago I had a look on the Minigame Coding Competition 2003 homepage and noticed a couple of new Atari 2600 games there. In detail:* SCSIcide by Joe Grand (4k game)* Jammed by Thomas Jentzsch (4k game)* Climber 5 by Dennis Debro (4k game)* Space Treat Deluxe by Fabrizio Zavagli (4k game)* Skeleton+ by Eric Ball (4k game)* … Read more

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PocketNES v9.7 (NES emulator for GBA)

FluBBa released a new version of PocketNES. Changes: Fixed some things with the accumulator in the CPU core.Changed Y and X registers (hopefully a little bit faster).Moved PCM buffer and code to IWRAM (faster).Added check for GameBoyPlayer.Added Exit to normal PocketNES. http://hem.passagen.se/flubba/gba.html

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Target: Mainframe (GBA game)

A new game with a nice background idea is”Target: Mainframe”. Here are a few lines from GBAdev… You play the part of Linus Torvalds in an attempt to bring Linux to Microsoft. You’ve broken into the Microsoft headquarters and now all you have to do is find the mainframe computer and upload a worm which will install linux on and … Read more

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File Update (GBA)

The first new files after a while… Bananas by Daniel Dagenais, Bomberman by Sergio, Chaos Angel by Atma, Donkey Kong by FJSantos, Drum Sequencer by Bootlegger, Fractal Lab by Red5, Kawaii Bakemono by Daniel Rehn, Smart Gamble v1.0 by Snarfo, Space War Advance by Brain Sowers, Trippy Demo by Atma, Wavy by Bootlegger, Chaos Ninja by Atma, Atomix by Michael … Read more

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