Dingoo News
SMSPLUS (Beta) (Master System emu for Dingoo)

Reesy has ported the Master System / Game Gear emulator SMSPLUS to Dingoo native!

Release notes:


I’ve taken SMSSDL and ported to the native dingoo firmware using flatmush’s superb SDK.

Its only a beta so there is no menu yet, just a sim which plays SMS or GG games fullscreen with the sound on. I’ll add a menu later which will allow you to tinker with the settings and manage your save states etc.

Download from the link below.


Source code is contained in the file above for those of you who are interested.

The rest of you just need to take the smsplus.sim file and put it into the GAME folder on your Dingoo and then update your jukebox.

NOTE: You’ll need to remove any existing SMS/GG emulator you have in the GAME folder as I have no idea what the Dingoo firmware will do if it finds 2 SIM files which support the same file extensions.



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Tower Toppler (Preview 2) (Dingoo Game Port)

Tower Toppler is a game where you have to help a cute little green animal switch off some kind of “evil” mechanism. The “power off switch” is hidden somewhere in high towers. On your way to the target you need to avoid a lot of strange robots that guard the tower.

Thanks to http://boards.dingoonity.org/dingoonity-news/tower-toppler-sdl-preview-2/ for the news.


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Dingoonity turns one year (Dingoo misc)

Dingoonity.org turns one! Now if this isn’t a reason to celebrate?! Hail the Dingoo!


Today marks one year since Dingoonity first launched these boards. It has been a great year, and since day 1 the community has grown in leaps and bounds.

I’d like to thank all the people that have made the community what it is:

The board staff — Harteex, Congozombie, Quadomatic, codiak, Rebelphoenix, zear, Shred, qbertaddict, Kronus, eule, blizz, xdpirate

The developers for Dingoo native and Dingux (There are too many to list here, so I won’t, but if you spend some time in either of the release boards for these platforms you’ll spot some regular names!)

And most importantly you — each of you that comes to the site every day, or every-other-day, and actively takes part in the community.

We’ve got nearly 2000 registered members on the board right now, and at any time there are usually 5x as many guest users as registered browsing the board – you can view some more board stats here – http://boards.dingoonity.org/stats/

The first year of Dingoonity

Dingoonity began on/around October 14th 2009. An already popular Dingoo community (the a320.freeforums.org board) had some problems with one of their staff members deciding to destroy the forum, and many members who were on IRC (#dingoo-a320 on irc.freenode.net), including myself, had decided that such an unstable place for a forum wasn’t a good place — so we started a new hosted board – Dingoonity.

From the 14th-16th I worked tirelessly to setup the boards and this botched board design that you see before you now (which has changed marginally since launch).

Initially we had a WordPress powered news page — but after some suggestions, on the 21st of October I decided it would be best to integrate it better with the boards — so I built the current news page which is now powered by the news board.

Since then new sub-boards have been added, things have been changed here and there (such as the introduction of friendly URLs) and all the time the community has continued to grow.

Earlier this year I added some sub-boards for some other devices, such as the Ben Nanonote, and SPMP8000-based devices.

From the start I’ve wanted to not run paid adverts on the site, as it’s one thing I personally can’t stand — but in September this year, I decided to add a Google Adsense banner for guests to the page footer, and for members on the unread posts page in the footer. These have been appropriately unobtrusive, and seem to be generating enough money to cover the hosting.

The next year of Dingoonity

The community seems just as active now as it has been all year — there’s always some great stuff happening for Dingoo native and Dingux development.

I’ll get around to finishing up and releasing the new board design at some point I’m sure, perhaps before Dingoonity’s 2nd birthday!

We’ve got an active channel on IRC (#Dingoonity on irc.freenode.net) which continues to have 25-30 people online at any moment — it’s a great place with lots of development-based discussion going on, people asking questions and others providing helpful feedback, and also lots of off-topic talk.


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Digger Remastered (Revision 2) (Dingoo Game Port)

Digger Remastered is a faithful remake of Digger. Digger was originally created by Windmill software in 1983 and released as a copy-protected, bootable 5.25″ floppy disk for the IBM PC.

Native Dingoo version by djdron.


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Spartak Chess v0.0.2 (Dingoo Game Port)

Spartak Chess is a Chess based on Stockfish v1.8 engine.


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Spartak Chess (Revision 26) (Dingoo Game Port)

Spartak Chess is a Chess based on Stockfish v1.8 engine. Created to be ported to various mobile devices. Now ported to Dingoo A320 (Native OS) (in alpha stage).


re state on exit;
computer moves visualizing;
more status info.


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Spartak Chess (Revision 19) (Dingoo Game Port)

Spartak Chess is a Chess based on Stockfish v1.8 engine. Created to be ported to various mobile devices. Now ported to Dingoo A320 (Native OS) (in alpha stage).


menu added;
difficulty levels added;
opening book replaced (smaller size);
some optimizations.


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Spartak Chess (Revision 9) (Dingoo Game Port)

Spartak Chess is a Chess based on Stockfish v1.8 engine. Created to be ported to various mobile devices. Now ported to Dingoo A320 (Native OS) (in alpha stage).


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TCGS Car (Release 1) (Dingoo Game Port)

TCGS Car port from GP2X Wiz to Dingoo Native OS!


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VectorGOO (30-08-2010) (Vector-06C emu for Dingoo)

VectorGOO emulates a Vector-06C on native Dingoo. The Vector-06C itself is a home computer that was designed and mass produced in USSR in the late 1980s.


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