1 Liner Games (2026) by Animated ALex for ZX Spectrum.
Nine programmers, one line of BASIC each. The constraint is the whole game here, and it shows.
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1 Liner Games (2026) by Animated ALex for ZX Spectrum.
Nine programmers, one line of BASIC each. The constraint is the whole game here, and it shows.
Source
SpearHead (2026) by KimiGaming64 for Game Boy.
A Castlevania-inspired souls-like where spears are your only weapon. Play a marine caught pirating a game by pirate police, escaping an island while water kills instantly.
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Cityscape (2026) by Maragato for MSX.
An original arcade game made just for MSX: cross roads, dodge traffic, grab food, survive 30 escalating levels. Runs on 16KB RAM. Not a web port, the full MSX vision realised.
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The Perils Of Stickman (2026) by Steve Tyson for ZX Spectrum.
A janky adventure across 20 rooms: grab every green gem, then reach the exit. Skills cost energy and need a cooldown, so spend them wisely. Very hard by the end.
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Ms. Bell’s Rally-X (2026) by NK Soft for Sega Genesis.
The eighth “Or Maybe This Is the Perfect Life” entry takes the club to a go-kart track, where a million-yen prize drags Rakko into a Rally-X style flag dash.
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Amiga 15 Puzzle (2026) by MAZ for Amiga OCS.
A sliding tile classic rebuilt for the Amiga 500 PAL in AMOS. Empty space, fifteen tiles, one very stubborn brain teaser.
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Bubble Killer (2026) by MAZ for Amiga OCS.
Bubbles close in from all sides. You’re alone in the centre, one shot at a time. Simple to grasp, brutal to master, and that “one more go” pull is strong. Built in AMOS for PAL A500s.
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Marles (2026) by Mjnurney for ZX Spectrum.
A wasteland trek to Marles: 50 locations, 8 towns, 34 jobs, 1,835 caps. Clive needs a Z81 chip before the water runs out.
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No Bongo Cat (2025) by Nilltronic for Game Boy Color.
A rhythm game with no bongos, just paws and beats that drift off the grid. Nilltronic admits the timing is rough, so perfect scores earn one of 7 rewards. Born from a failed Nyan Cat project.
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GameBuilder BASIC v1.14 is a retro fantasy console from Tony Wang that generates ROMs compatible with the popular handheld game console.

What is new:
This update introduces a new code debugger. Combined with the existing VRAM debugger, you can now fully debug both code and assets within an integrated environment. You can set breakpoints in your code (whether in BASIC or ASM), during runtime the emulator will pause program execution at the appropriate moment, allowing you to inspect and debug variables, threads, objects, or hardware assembly through the inspector. The original text rasterizer was a general-purpose function supporting variable-width, unaligned text rendering. This update introduces an optimized rasterization path for 8×8, tile-aligned text, speeding up regular font rendering. It also optimizes symbol exports and aliases, along with various other improvements and fixes.
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