Dreamcast News
libMikMod (Preview) (DC misc Port)

Indiket released a preview Dreamcast Port of libMikMod. libMikMod is a portable sound library, which used to be packaged with the MikMod module player. Supported module format include mod, s3m, xm, it, med, mtm and 669, to name a few.

http://www.dreamcast.es/news.php?readmore=481

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Super Methane Brothers v1.4.8 (DC Game Port)

Indiket ported Super Methane Brothers, a former commercial Amiga platformer by Apache Software Ltd. It is SD-Adapter compatible (but only with Chui’s loader).

Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected. Be warned! – the gas cloud dissolves with time after which baddies become active again and extremely annoyed.

Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilizing gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state.

http://www.dreamcast.es/news.php?readmore=480

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SD Adapter Compatible Videos (DC misc)

DCEric had a genius idea, which helps Dreamcast SD-Adapter owners a lot. He records videos of games, which are 100% compatible. Don’t look around on your own, don’t waste time on what is compatible, just keep track of DCEric’s YouTube Channel!

So far he made following videos of SD-Adapter compatible games:

* Deathchase 3D
* Eier
* Barrage
* DCSquares
* Copper Swapper
* C-Dogs
* Burger DC
* Bugs
* Nazca Collection
* Dram
* Pacman (Clone/Remake)
* The New Gyruss
* Wizard
* The Legend of Zelda: Return of the Hylian
* Open Sonic
* Shippy 1984
* GNU Robbo
* Metal Blob Solid
* Super Methane Bros. (to be released today!)
* Rise of the Triad
* Giana’s Return

We assume there will be many more videos to follow – You know what to do 🙂

http://www.youtube.com/user/DCeric

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ScummVM v1.3.1 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

General:
– Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device.

Mohawk:
– Added detection entries for more variants of some Living Books games.

Tinsel:
– Fixed a regression that made Discworld uncompletable.

SAGA:
– Fixed a regression in Inherit the Earth’s dragon walk code which was causing crashes there.
– Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.

SCI:
– Added detection entries for some Macintosh game versions.
– Audio settings are now stored correctly for the CD version of EcoQuest 1.

SCUMM:
– Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).

http://www.scummvm.org/news/20110712/

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CubicVR (misc)

CubicVR is a 3D Engine, also working under Dreamcast and Playstation Portable. If you are into 3D coding, you might want to check CubicVR out!

CubicVR Dreamcast (23-06-2011)
CubicVR PSP (24-06-2011)

Thanks to http://www.dreamcast.es/news.php?readmore=464 for the news.

https://github.com/cjcliffe/CubicVR

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PokeMini v0.5.0 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”

http://code.google.com/p/pokemini/

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ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
– Added support for Backyard Baseball.
– Added support for Backyard Baseball 2001.
– Added support for Urban Runner.
– Added support for Playtoons: Bambou le Sauveur de la Jungle.
– Added support for Toonstruck.
– Added support for Living Books v1 and v2 games.
– Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
– Added support for Amiga SCI games (except Conquests of the Longbow).
– Added support for Macintosh SCI1 games.

New Ports:
– Added WebOS port.

General:
– Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
– Added Danish translation.
– Added Norwegian Bokmaal translation.
– Added Norwegian Nynorsk translation.
– Added Swedish translation.
– Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
– Closed significant memory leaks. RTL should now be more usable.

AGOS:
– Closed memory leaks in Simon 2 and Feeble Files.

Cine:
– Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
– Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
– Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
– Improved French translation of the game.
– Added support for “Return To Launcher”.

Gob:
– Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
– Closed memory leaks.

Parallaction:
– Corrected issue which could cause crash at engine exit.
– Closed memory leaks in Nippon Safes Amiga.

SCI:
– Added a CMS music driver for SCI1 – SCI1.1 games.
– Added an option to toggle undithering from the ScummVM GUI.
– Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
– Added support for SCI1.1 magnifier cursors.
– Added support for the keypad +/- keys.
– Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
– Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
– Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
– Corrected resource loading leaks.
– Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
– Corrected several issues in Hoyle Classic Card Games.
– Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
– Fixed several script bugs.
– Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
– Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
– Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
– Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
– Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
– Function keys now work correctly when the num lock key is on.
– Improved support for fanmade game scripts.
– Improved support for non-English versions of games.
– Made several enhancements and fixes related to MT-32 music (e.g. reverb).
– Music is no longer out of tune when loading saved games.

SCUMM:
– Improved support for FM-TOWNS versions of games.

Sky:
– Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
– Closed memory leaks.

Tinsel:
– Closed memory leaks in Coroutines.
– Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
– Corrected memory leaks and minor issues.

Tucker:
– Added workarounds for several issues present in the original game.

SDL ports:
– Closed memory leaks in Mouse Surfaces.

Android port:
– Switched to the official NDK toolchain for building.
– Fixed GFX output for various devices.
– Fixed various crashes.
– Switched to the native screen resolution to improve text readability.
– Added support for pause/resume.
– Added support for games using 16bit graphics.
– Increased the performance significantly.
– Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
– Added a new graphics mode for linear filtering.
– Overhauled the input system (see README.Android).
– Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
– Added support for loadable modules.

PSP port:
– Added support for loadable modules.
– Added image viewer.

PS2 port:
– Added support for loadable modules.

Wii/GameCube port:
– Added support for loadable modules.
– Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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Dreamcast SD Adapter In-Action-Video (DC misc)

The Dreamcast was a wonderful console and the very first 128-Bit one. Homebrew development was possible without the need to modify hardware, which is the total opposite of current next generation consoles. Many of us wasted tons of CD-R’s to burn homebrew games, demos, applications or emulators, but those times are past!

A chinese company produces SD Adapters for Dreamcast. Connected to the serial port you can put .iso’s on a regular SD card and start them via DreamShell. The adapter itself is pretty much affordable for around 10-20 Euros including shipping; please do not pay more than that, as everything above the mentioned sum is an attempt to rip you off.

DCEric, a Dreamcast fanboy of the first hour and also partitally known in the scene for his support to various projects, recorded a couple of homebrew games and even shows an emulator running at last. The loading time is sometimes pretty harsh, but it works! The compatibilty with homebrew so far is overall great.

http://www.youtube.com/watch?v=VJhDG3DWixo

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PokeMini v0.4.5 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Fixed interrupt flag status after interrupt jump/call
Added “Generated”, “Direct PWM” and “PWM+Filter” sound modes
Generated – Mode used in slow platforms
Direct PWM – Same as direct but with ability to play PWM raw sounds
PWM+Filter – Direct PWM with filtering to simulate PM’s piezo speaker
LCD update now when “dirty” instead of PRC rate counter match
Unofficial colors information structure changed to lower memory usage
Support for 4×4 attributes in unofficial colors
Added “Reload colors info…” to reload the .minc file
Soft reset now supported, changing rom won’t reset clock
FreeBIOS 1.2: Display status and improved compatibility
SDL Only: Added joystick support (disabled by default)
Joystick can be enabled under “Platform…” -> “Define Joystick…”
SDL Only: Color depth can be changed between 16bpp and 32bpp
Wiz Only: Fixed crash when sound disabled and added SDL port (wizsdl)
NDS, Wiz and PSP Only: Battery can be setup to reflect real battery
Source Only: Added some simplified platforms based of others

Thanks to http://www.nintendomax.com/viewtopic.php?t=13237&f=19 and http://www.emucr.com/2011/04/pokemini-emulator-v045.html for the news.

http://code.google.com/p/pokemini/

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GENS4ALL (Preview 3) (Genesis emu for DC)

The more emulators, the better. Especially if they are for systems such as the Dreamcast! Thanks to Chui, here comes a Genesis/Megadrive emulator and as you can see from it’s video, it works quite great!

http://www.dreamcast.es/news.php?readmore=452

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