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SDL Basic 4 GP2x (04-04-2007) (GP2x misc)

sdlBasic is a small, efficient and multiplatform basic interpreter aimed to game creation using the power of SDL library, it was inspired by the old and glorious AMOS.

Notes:

a) Alpha only. Should from within a shell console –not through gp2
x menu as most the runtime engine displays erros at end of run and e
xpects keyboard intervention.

(IMG:style_emoticons/default/cool.gif) copy myfont.ttf over to /mnt/sd/.
some samples will require it.

c) to run sample:

1. cd into directory containing sample
2. ./sdlBrt sample.sldbas
3. Kill with Control-C or poweroff gp2x if hang (IMG:style_emoticons/default/smile.gif)
Using HW accel SDL Lib 1.2.9

Known bugs:
– runtime gets unexpected char at EOF. requiring manual intervention
– Double Buffer disabled – causes segmentation fault
– getLocalIP displays ip string backwards, endian issue.
– Many more need beta testers to help find.
– Need joystick button handling routine written in sdlbasic to make usable apps

http://www.gp32x.com/board/index.php?act=ST&f=22&t=36225

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Picodrive v1.32 (Genesis emu for GP2x)

Picodrive is a Megadrive/Genesis emulator for the GP2x by notaz.

Changes:

* Fixed DMA timing emulation (caused lock-ups for some genesis games).
* Idle loop detection was picking up wrong code and causing glitches, fixed.
* The ym2612 code on 940 now can handle multiple updates per frame (fixes Thunger Force III “seiren” level drums for example).
* Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in Popful Mail, Silpheed).
* Improved z80 timing, should fix some sound problems.
* Fixed a bug with sram register (fixes Phantasy Star 4).
* ROM loader was incorrectly identifying some ROMs as invalid. Fixed.
* Added code for PRG ram write protection register (Dungeon Explorer).
* The memory mode register change in 1.31 was unsafe and caused some glitches in AH-3 Thunderstrike. Fixed.
* Fixed a file descriptor leak.
* Updated documentation, added Gmenu2x manual.

http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_132.zip

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ZX-81 goes GP2x? (GP2x misc)

ZX-81, a well known author of emulator ports on the PSP, has recieved a GP2x. It seems he is willing to develop on GP2x too, which will be a great profit for all GP2x Users!

ZX81:

Thanks to my friend David Chau, i can now develop homebrew not only for the PSP, but also for the nice GP2X Console! Many many thanks to him, Zx

http://zx81.zx81.free.fr/

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FlowFlowMania v0.5 (GP2x Game)

FlowFlowMania is a remake of the classical puzzle game Pipe Mania on Linux with GP2X compliance.

Changes:

– more level samples
– new “mandatory checpoints”
– play field background
– some bugs fix

The official page located at http://perso.orange.fr/bobsky/flowflowmania/index.shtml has not been updated yet, but you can get the download from EvilDragon’s GP2x download archive.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2099

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Sleep’n’Wake PSP v1.0 (PSP Application)

This is a little app for the PSP which gives you the possibility to doze off with your favourite chill-out music playing silently and wake up with some loud and hard music (or even with the beep.wake.mp3 in the package) with volume maxed at a predefined time.

Features so far:
– Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
– MP3 can be of arbitrary length
– Manage different playlists for Sleep and Wake modes
-> add / remove mp3s
-> save / load playlists
– In Sleep mode you can set a special, more silent volume
– Wake mode is entered at a preset time with volume maxed (you can always adjust the maximum volume with the VOL + and – keys)
– Write yourself a message which will be displayed in Wake mode
– USB Mass Storage can be enabled/disabled within the app

http://forums.qj.net/showpost.php?p=1482358&postcount=1

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